Hi,
I'm a newbie doing to preliminary testing of making a model in Blender then loading to P3DV4 via MXC.
In Blender I have created the model and added a Material, UV mapped and added a seamless brick texture. In Blender it looks OK. ( Please note scaling of the bricks is correct.
I then exported In Collada format with no errors.
I then imported the File into MCX. No Errors.
As you can see the model is exactly as expected.
In the Material Editor in MCX checked the convert to DDS.
Used the Convert and place object wizard. The conversion was made without any errors.
In P3DV4 the building is in the correct position etc BUT the texture is totally incorrect.
The bricks are not to scale and are the wrong way. !!! ie the UV map I created in Blender has been totally ignored. The texture in P3DV4 looks like exactly like the texture BEFORE I did any scaling and rotating in the UV mapping process.
What am I missing ?!!!!?? I've reviewed the manual and this forum but cannot find anything similar so guess must be something I am missing. Your guidance would be greatly appreciated.
Thanks in advance.
PS I'm using the latest development version of MCX and Blender 2.8 in order to eventually take advantage of the BPR - if i ever get that far :-(
I'm a newbie doing to preliminary testing of making a model in Blender then loading to P3DV4 via MXC.
In Blender I have created the model and added a Material, UV mapped and added a seamless brick texture. In Blender it looks OK. ( Please note scaling of the bricks is correct.
I then exported In Collada format with no errors.
I then imported the File into MCX. No Errors.
As you can see the model is exactly as expected.
In the Material Editor in MCX checked the convert to DDS.
Used the Convert and place object wizard. The conversion was made without any errors.
In P3DV4 the building is in the correct position etc BUT the texture is totally incorrect.
The bricks are not to scale and are the wrong way. !!! ie the UV map I created in Blender has been totally ignored. The texture in P3DV4 looks like exactly like the texture BEFORE I did any scaling and rotating in the UV mapping process.
What am I missing ?!!!!?? I've reviewed the manual and this forum but cannot find anything similar so guess must be something I am missing. Your guidance would be greatly appreciated.
Thanks in advance.
PS I'm using the latest development version of MCX and Blender 2.8 in order to eventually take advantage of the BPR - if i ever get that far :-(