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Importing gMax Models

I can't answer the where question, I am sure Jon will do that, but I am sure the only format that can be imported is the FSX MDL format as made by the GMax gamepack.
 
mdl files can be added an ADE project. If you read the documentation on User Models it will explain how to do it. This is in the supplentary release notes for version 1.37.
 
Did you install version 1.37? From the Start Menu look for the Airport Design Editor entry in All Programs. Then Help
 
My attempt with MDLs in ADE

They need work ... the bomb stores ...

bombstores2b.jpg
 
If you mean where do you put it in FSX - the answer is that you don't. The mdl files get compiled into the ADE Bgl file and that goes into FSX.

If you mean where does ADE keep the mdl files then they are put in the Models Folder but you do not need to do that as ADE will do it when you 'Add a model file'
 
What I am trying to do is import a model from gMax into the scenery library to be used in ADE.

I don't know another way to say it...

My file is in MDL just like I was told to do so I dont know...:confused:
 
This is all in the Release Notes for Version 1.37.

Go to your Start Menu > All Programs > Airport Design Editor > Help > ADE-Release-Notes and read the section on User Model (mdl) Files.
 
I had my mdl files in a directory completely unrelated to ADE and just looked for them through the directory tree when it presented itself after selecting insert model. :o

Right click anywhere on the screen and bring up the dialog box and then cursor over and select model from that box if I remember correctly.
 
ok i did and when I tried to compile===


ScruffyDuck Scenery Design Engine Compiling
Using UNKNOWN BglComp....


Parsing document: C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\scenery\KLHZ_ADE_MM.xml

INTERNAL COMPILER ERROR: #C2014: Failed to load model data in file: C:\MSFS\FS Design Tools\Airport Design Editor\GenericBuildings\KLHZ Terminal.MDL
INTERNAL COMPILER ERROR: #C2149: Failed to load model data! Does the file exist?
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:

ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <ModelData
ERROR: sourceFile = C:\MSFS\FS Design Tools\Airport Design Editor\GenericBuildings\KLHZ Terminal.MDL
ERROR: fileOffset = 0
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <ModelData> near line 188!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!


Parse complete!
 
Well I need to ask you why you have mdl files in the ADE generic buildings folder? As far as I know there is no reason for such model files to end up there.
 
I took it out of the folder and put it in a separate folder that I made for 3d models. I tried compiling and got the same message except the file location was different.
 
I got help with my models, by someone that knows what they are doing with G-Max and mdl files.

Not knowing anything about this, I apparently just got lucky then, ... but could the fault be with the model and not ADE?
 
Can you please send me the file called ade_200903.log that can be found in the main ADE application folder. I can't recall seeing any problem like this before

You are sure that you have imported the model into the project through List> Models > Add. If you do List > Models when your airport is loaded does the model show up in the list?
 
You place the .mdl in a folder. You add the model into ADE and compile as per Jon's post above. At that point the path is part of the XML statement.

If you move the .mdl out of the folder then on the next compile the Compiler issue errors since it no longer see's the model where the XML says it is.

You have to delete the .mdl from ADE, save and compile then start over. The other work around is to edit the XML by hand and change the path the .mdl is actually in so the compiler can find it.

What the XML looks like

<ModelData
sourceFile="C:\Hold FSX\ADE_Beta\Work\hotpei_29.mdl"
fileOffset="0"/>

If I move the .mdl out of this folder the compiler will issues errors on the next compile.
 
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