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MSFS20 Imposible to make windsock work

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50
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spain
Hi everyone,

I've been able to do windsocks work with Blender and have them working on the sim for a while. But this one, I have redone it 5 times (for real) and haven't been able to make the animations work.

I cannot find where the problem is so that's why I'm coming here hoping someone has better eyes than me.

Obviously, as always, I have followed Federico's awesome tutorial that has always worked for me, but for some reason that's not the case.

Attached are the files, from the exported gltf with the xml parameters and the blender source. Textures are not included as the filesize is huge, if they are needed to test please ask for them.

Hope someone can give me a hand here. I've tried everything, literally for days, and I'm facing a wall here.

Regards
 

Attachments

Hi,
Please select all the animation checkboxes in the exporter options, that's requires since 1.3.0 version of the exporter

It will change all the CUBICSPLINE interpolation to LINEAR, that's a requirement for the game
 
You also used a blender version of 4. The current Asobo exporter is only good for 3.3 and 3.6
 
You also used a blender version of 4. The current Asobo exporter is only good for 3.3 and 3.6

I'm using ronh991's fork for Blender 4.2: https://github.com/ronh991/glTF-Blender-IO-MSFS/releases/tag/v2.2.1.2

I guess that should be ok?

Hi,
Please select all the animation checkboxes in the exporter options, that's requires since 1.3.0 version of the exporter

It will change all the CUBICSPLINE interpolation to LINEAR, that's a requirement for the game

With all checkboxes you mean all?


bhnKte.jpg


Thank you both
 
If you insist on using RonH's alpha exporter, then I don't think anyone can actually help as his exporter is for Blender 4.2, and we'd have to debug the exporter as well as the windsock.
 
If you insist on using RonH's alpha exporter, then I don't think anyone can actually help as his exporter is for Blender 4.2, and we'd have to debug the exporter as well as the windsock.

I have gone back to Blender 3.6 with the oficial as this exporter for 4.2 stopped working after I restarted my computer. Weird.

I've got the animations working, somehow, with the checkbox that mamu has pointed out.

Just need to remember how to fix the weird skinning problem, but the orientation is finally working now... Need to figure out how to fix the thing as the windsock point to one way, the support to the other and the speed bones are... well, all round.

image.png


Edit: Still strange, the animations are ok now but they are out of phase with the support. Need to figure out.


CqMivO.jpg
 
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