• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Improved LOD Creator functionality (demo)

Messages
102
Country
france
Hi Arno,

the link i found on internet to see the demo of the new functionality of the LOD Creator, not work,

could you redone the link please?

Could you explain me, on some words, how i must proceed, to do "LOD 0" versions of my models,

how it's work, i need to do two or four versions?

100 50 40 0?

like that?

Thanks in advance
 
I normally use LOD models at 1/2 the previous one.

100
50
20
10

I don't normally use a 0 LOD since the 10 LOD model is only a few polygons.

But I think that ModelConverterX can add a 0 LOD - just create a new LOD and don't add a model to it?
 
Hi,

A lod 0 doesn't really make sense. That would display when the object has zero pixels on screen.

The ACES team advised values of 100, 40 and 10 for scenery objects. But of course you can always tune it to your own demands. The value roughly indicates how many pixels the objects will be on screen when that lod shows.

Which link are you referring to for the video? I think there should be a video on the YouTube channel.
 
In fact i not found any video (on youtube or on internet ), with the demo
of the way to use the LOD CREATOR, and i am a little lost here

Can you please, explain me, how to proceed?
(or upload again the video you made once
(the one you show the new GUI of LOD creator)
(i never see them, but you talk on internet about it)
Here: http://www.scenerydesign.org/category/modelconverterx/page/14/

and the video it supposed to be here, but the link are broken:

http://www.livestream.com/fsdeveloper/video?clipId=pla_a8a192ee-ac32-4c2c-afb8-b31afe34d383
 
Ah, right. That video is on the old live stream site. I'll see if I still have a copy or else I can make a new video.
 
Back
Top