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I don't know if it can be done or not, but would it be possible to be able to convert a polygon to a line? Suppose someone was working on a project that included a peninsula. Retracing a polygon exactly for the shoreline is an unattractive prospect compared to being able to just copy the polygon that was drawn for the polygonhole. After converting it to a line, the user could just delete the appropriate vertices to "open" up the line. I attached a pair of before and after images to show what I'm describing.
Good idea. I'll add this to the 1.08 vertice editor.
In the meantime you would have to manually change the type using notepad.
Instead of open with Notepad, which is really an unholy mess of a text editor . Could you do open with 'Helper' and allow us to specify our helper program.
It could default to notepad.exe (especially since that is in the path), but that would allow me to specify altova.com 's xmlspy (which has a free to use home edition)
My Falklands kml has WELL over 30,662 vertices for the west island and 24,187 for the east. I only got my wacom tablet when my mouse hand started to catch fire
Notepad doesn't cut it at all... My kml is 9.5Mb
My thought goes like this.
If you need to create a polyhole and an 'underlying' texture, it would be nice to be able to have the google earth description drive the creation of the second poly.
Eg Polygon name :
FoxBay Airstrip
Description :
PolygonHole
LandClass_Dirt
The fact that there are two descriptions causes the polygon to be duplicated.
The first copy takes on the tag of Polygon Hole, and the second takes on the tag of LandClass_Dirt.
Amen to the polygon / polyline converter...
just wish there was something that could rearrange the coordinate data as google earth seems to list the lon. first then the lat. and so forth so editing in excel by moving the lon and lat to where they should be.
Was thinking of adding a "AutoPolygonHole" property to each polygon... so that you could just set that property for a polygon and it would automatcially generate a polyhole, ie no need to multitag or to manually copy polygon and tag as polygonhole....
Will try to put into upcoming 1.08
The development road map used to include something about removing restriction that polygon hole must be in same folder as polygon. Was this dropped because it just didn't work or some other negative outcome? I was really looking forward to being able to better organize my myriad of tiny islands, but if its not possible oh well.
I thought somewhere I saw it mentioned that on-screen editing of vertices in the shape window was a feature being thought of for the future. Is that still in the cards?