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Interior vs Exterior

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14
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unitedstates
I started working on my interior more recently. It was originally part of my main file that included everything, so I could fit it together in one piece. It made sense to me at the time to keep everything together. Then, a few weeks ago, I detached the interior and sent it to a separate master file to work on the animations with. I started on those animations a bit last night and here's what happened.

I exported the 'exterior' file with the interior still displayed.
I exported the 'interior' file.
Loaded the game. Ran the build. The old interior shows up with both the external and internal views.
I played with the XML a bit to turn off the true/false display settings and had no success. I changed them back to all true (default).
I reuploaded the exterior without the interior. Ran a new build. No change.
I manually copied all of the package sources to the packages and ran another build.
The new interior now shows up and I receive an error saying it cannot display the exterior.

I still need to plug in the new animations for the interior, so that information is obsolete at the moment. The only thing I previously tested was the cockpit handle and opening, and that was successful before separating the files.
I tried re-combining the modified interior without the animations to the exterior file and re-exporting it again as an exterior file. Same 'exterior cannot load' message on the dev console. Interior only shows up.

Any thoughts from the experts out there? Should I be using 2 separate build files (one interior master, one exterior master file?) Or should I be building everything, including animation for outside and in, in one single master file and only export the interior pieces into the interior.gltf?
 
Hello turble - This is the stage that I find Myself in My Cessna 152 - I use Helpers. ie Helper Exterior, Helper Interior. these can be assigned to Layers if You wish, or Hidden when necessary. Complete the Exterior model, including all the cabin and cockpit parts, perform a Hierarchy, Texture, and Animations. Export the model after each step, using export selected, using all parts under helper Exterior ! when You are satisfied with Your Exterior model, and it is in FSwhatever. transfer all the parts from exterior model to Interior model, using only what You want to be seen from the Interior Model. You should NOT have to re animate, or Re Texture any Interior Parts. They should also keep their Hierarchy.

Now You have 2 models in one file, You can work on them Individually and Export them separately. You can use the "Select parts by name window", in your model building program.

The above can be used for gmax/3dsmax but the work flow would be the same in any model builder. Read the total chaos that is the sdk, very carefully. Hope this Helps.

Johnman
 
Hello turble - This is the stage that I find Myself in My Cessna 152 - I use Helpers. ie Helper Exterior, Helper Interior. these can be assigned to Layers if You wish, or Hidden when necessary. Complete the Exterior model, including all the cabin and cockpit parts, perform a Hierarchy, Texture, and Animations. Export the model after each step, using export selected, using all parts under helper Exterior ! when You are satisfied with Your Exterior model, and it is in FSwhatever. transfer all the parts from exterior model to Interior model, using only what You want to be seen from the Interior Model. You should NOT have to re animate, or Re Texture any Interior Parts. They should also keep their Hierarchy.

Now You have 2 models in one file, You can work on them Individually and Export them separately. You can use the "Select parts by name window", in your model building program.

The above can be used for gmax/3dsmax but the work flow would be the same in any model builder. Read the total chaos that is the sdk, very carefully. Hope this Helps.

Johnman
Okay, yeah. That's exactly my process too. The only difference is that I started by using the DA-62 Sample. I'm told the 152 has a much better format, but after a few bugs, I had no issues with exterior and interior animations when I was using a single .Max file for both parts and just exporting what I needed by selecting them on export. So I wanted to make sure that it wasn't because I started using 2 separate .max master files (interior/exterior). In other words, I'm at the part "You are satisfied with your Exterior model/transfer the parts."

From the looks of it, when I copy/pasted the Project Sources to the project by hand, I may have thrown an error in file size according to the console.

Note: I'm also using 3ds 2020.2


EDIT: All good. I ended up wiping out part of the _PackageInt folder, reimported my exterior and interior again, and that seemed to do the trick. **It may have been partially some other things I tried, so I can't quite pinpoint the fix, but it's at least up and running. I already have 3 interior animations running too!
 
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