• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Into the Unknown [SOLVED]

MSFS just updated to patch #2. I went to edit my test airport and in the Scenery Editor, all my objects are now listed as "Unknown" rather than their names like "Hanger 1", "Parking", "Terminal", etc. The objects display correctly in the Scenery Editor and the project compiles okay also. The Scenery Editor appears to have overwritten the object comments sections in my objects.xml and changed those names to Unknown also.

Has anyone else seen this behavior with Patch #2? I guess that I should also ask, is there a new version of the SDK beyond 0.5.1?
Thanks. I recompiled with the packager and the names came back in the sim. I wonder if every time that the GUID list is expanded via a patch, that the user objects lose their names until the project is recompiled. Anyway this can be marked as solved.