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The Flying Theston tutorial about simple animations Is still validOK, thanks, and yes I was a bit ambitious considering motion from wave action, but that sounds like a lot of work. I assume you mean like using Blender to animate. That's something I have never tried and see there is a chapter in Blender for Dummies on animation and also a few Youtube video tutorials although this seems to be for outputting a video which surely isn't what I need. Aha I didn't read Mamu's (hi there) suggesting blendeing like a windsock (or flag). Although a flag and a winsock bends as it 'flaps' and a rigid object such as a boat does not bend or flap. Anyone care to suggest any particular ones?
We should establish the fact that there is no wind in the simulator. There is a mathematical representation of wind and there are physical animations, people have composed to represent the presence of wind. A flag pole never bends or flaps, it shifts position, or it jiggles position, in accordance with the animation assigned it.Although a flag and a winsock bends as it 'flaps' and a rigid object such as a boat does not bend or flap. Anyone care to suggest any particular ones?
What sort of oscillations, tectonic? I mean, I know France is crazy odd, I lived in a place caller Veyrier-du-Lac for about 3 months. I saw the lake where they invented water skiing and a lot of other crazy things, but I never saw mud with waves.I just animated the mud of the harbor to give the impression of oscillations. They only roll 5° on each side and that's enough.
This code has the same effect that the Ambient code XML in FSX: the object is always animated.<Animation name="Green_Buoy" guid="xxxx-yyy-zzz-wwwwww" type="Standard" typeParam="Autoplay" />
With this your animation is played only between Mars and October.; the parameter typeParam="Autoplay" should be removed<?xml version="1.0" ?>
<ModelInfo guid="xxxxxxx-yyyy-zzzz-wwww-tttttttttttttt}" version="1.1">
<LODS>
<LOD MinSize="0" ModelFile="CTH3_boat.gltf"/>
</LODS>
</ModelInfo>
<ModelBehaviors>
<Component ID="CTH3_boat" Node="Boat">
<Visibility>
<Parameter>
<Code>(E:ZULU MONTH OF YEAR, number) 2.0 >= (E:ZULU MONTH OF YEAR, number) 11.0 <= and if{ 1 } els{ 0 }</Code>
</Parameter>
</Visibility>
</Component>
</ModelBehaviors>
You can remove the blank lines although I think it doesn't matter, they will probably just be ignored, I only remove them for aesthetic reasons.I tried to follow the steps in The Flying Theston's tutorial but had 'problems' so found another similar video tutorial where the author uses the (shortcut) "I" key to create a keyframe. I had no trouble then and the whole process although quite involved is quite easy.
I also downloaded Notepad++ which is used often in video tutorials thinking that it would not display the contents of an .xml file with a TWO blank lines between -
<?xml version="1.0" ?> and
<ModelInfo guid="{xxxxxxx-yyyy-zzzz-wwww-tttttttttttttt}" version="1.1"/>
as Notepad does.
When the author opens his .xml files using Notepad++ it doesn't display the blank lines in the tutorial those two blank lines HOWEVER Notepad++ does show the 2 blanks lines. I find that a bit off putting and wonder if I should remove those blanks lines (and the 'tab' before the start of the last line (I am using the .xml file created when exporting from Blender).
<someTag>i'm inside and i'm important and even a space can crash me</someTag>