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Better it be a "phase 2" candidate, along with better color control, Bezier lines, etc.
That's helpers, PLURAL. and multiple GP objects and the need to exactly match line ends.You will see that it can be created using only circular helpers:
If you look back in the forum, George, I provided a good example with apron markings.I don't know why you are requesting Bezier curves
I provided a good example with apron markings.
Doesn't matter, George. I'm not using a paintbrush.But how did the original crew create the markings?
FS8 MakeMDL assigns a scenery complexity value assigned to GPs, but on a per-file bases, not individual lines/polys - which is what I suspect you are asking. So , the simple answer to your question, George, is "No".
Presumably, it would be possible to extend this to individual polys. But, that's not something I'm interested in doing at this stage, since it would mean "surgery" to the editor, compiler and most of the base data definitions. The risk of destabilization is too great only two weeks before planned release and there'd not be sufficient time to test it thoroughly.
Better it be a "phase 2" candidate, along with better color control, Bezier lines, etc.
Don
On the other hand, assigning visibility per layer would have no FPS impact since each layer is "packaged" individually anyway.
Don
It's not clear why converting lines to polys would be helpful.
Don
Have you tried adjusting the line visibility to a larger number? I appreciate it may make your model slightly less efficient overall - but perhaps there's a satisfactory solution in a larger number.
Don
No, its not available. Should there be sufficient call for it, we'll consider it for a future release.assigning visibility per layer is not yet available, isn't it? It would be a valuable feature.
Yes, I can understand that and agree (in principle). But have you run any tests to ascertain that increasing line visibility to the extent necessary to overcome your current difficulty imposes an intolerable FPS hit?I prefer to keep the line visibility as low as possible (500m) to lower the impact on fps.
No, its not available. Should there be sufficient call for it, we'll consider it for a future release.
Don
Yes, I can understand that and agree (in principle). But have you run any tests to ascertain that increasing line visibility to the extent necessary to overcome your current difficulty imposes an intolerable FPS hit?
Don