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Hi!
I'm beggining to make some models to myself for FS2004 and i'm having a problem when I want to export a .DAE file (made it whith Blender) to .MDL for FS2004.
When I modify the properties in the material editor to add a night texture and export it to .MDL, when I later import that generated .MDL, the properties are not what they should be.
For example: when i change the emissive mode from AdditiveNighOnly to Blend, after the export, when i import it back to MCX, it ruturns to AdditveNightOnly instead to stay on Blend, so obviuosly, the result is no night texture.
I'm using the latest development vesion of MCX, but i try with the stable and with version 1.30 and happen the same.
Where could be the error? Maybe with the installed SDK?
Thanks in advance for any help and i'm sorry for my english!
I'm beggining to make some models to myself for FS2004 and i'm having a problem when I want to export a .DAE file (made it whith Blender) to .MDL for FS2004.
When I modify the properties in the material editor to add a night texture and export it to .MDL, when I later import that generated .MDL, the properties are not what they should be.
For example: when i change the emissive mode from AdditiveNighOnly to Blend, after the export, when i import it back to MCX, it ruturns to AdditveNightOnly instead to stay on Blend, so obviuosly, the result is no night texture.
I'm using the latest development vesion of MCX, but i try with the stable and with version 1.30 and happen the same.
Where could be the error? Maybe with the installed SDK?
Thanks in advance for any help and i'm sorry for my english!
