- Messages
- 55
- Country

Hello,
I know that this one is a sticky topic...
first: I'm using the Ground Polygon Wizard in ModelConverterX V.1.4.0.0 (02.11.2018) for creating my gound scenery which works quite well.
Now I'm going a step further and try adding seasonal changing of ground textures using Model Converter X.
I have read before that when loading a *.bgl after creating it with the wizard, one is able to add a visibility condition to the desired model parts in the hierarchy editor an then re-export it.
Theoretically clear to me.
But when I do it practically I don't get the result I hoped to get :-(
I was trying the condition "season_summer".
I experienced that re-exporting the *.bgl only worked when I put all the *.dds textures in the home folder of the *.bgl. Did I get it right?
So far so good. But in Prepar3dV4 choosing summer time I simply see a hole in the ground where the edited ground poly is meant to show up.
I think that I have missed a part of the puzzle. But where is it?
Anyway- which should be the correct workflow to make the thing work properly?
Any help is highly appreciated!
Cheers, Arne
I know that this one is a sticky topic...
first: I'm using the Ground Polygon Wizard in ModelConverterX V.1.4.0.0 (02.11.2018) for creating my gound scenery which works quite well.
Now I'm going a step further and try adding seasonal changing of ground textures using Model Converter X.
I have read before that when loading a *.bgl after creating it with the wizard, one is able to add a visibility condition to the desired model parts in the hierarchy editor an then re-export it.
Theoretically clear to me.
But when I do it practically I don't get the result I hoped to get :-(
I was trying the condition "season_summer".
I experienced that re-exporting the *.bgl only worked when I put all the *.dds textures in the home folder of the *.bgl. Did I get it right?
So far so good. But in Prepar3dV4 choosing summer time I simply see a hole in the ground where the edited ground poly is meant to show up.
I think that I have missed a part of the puzzle. But where is it?
Anyway- which should be the correct workflow to make the thing work properly?
Any help is highly appreciated!
Cheers, Arne

