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P3D v4 Issue with adding visibility conditions to groundpoly

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55
Country
germany
Hello,

I know that this one is a sticky topic...
first: I'm using the Ground Polygon Wizard in ModelConverterX V.1.4.0.0 (02.11.2018) for creating my gound scenery which works quite well.
Now I'm going a step further and try adding seasonal changing of ground textures using Model Converter X.
I have read before that when loading a *.bgl after creating it with the wizard, one is able to add a visibility condition to the desired model parts in the hierarchy editor an then re-export it.
Theoretically clear to me.
But when I do it practically I don't get the result I hoped to get :-(
I was trying the condition "season_summer".
I experienced that re-exporting the *.bgl only worked when I put all the *.dds textures in the home folder of the *.bgl. Did I get it right?
So far so good. But in Prepar3dV4 choosing summer time I simply see a hole in the ground where the edited ground poly is meant to show up.

I think that I have missed a part of the puzzle. But where is it?
Anyway- which should be the correct workflow to make the thing work properly?

Any help is highly appreciated!

Cheers, Arne
 
Did you also put the DDS summer texture into the texture folder adjoining the scenery folder containing the BGL file in P3D?
 
Hi,

Exporting from MCX should always work, also if the textures are not there or in the wrong folder.

After you assign the visibility condition to the right node, just export the bgl again as P3Dv4 bgl.

Did you make the visibility condition yourself or is it a default one?
 
Let me try to check what that default visibility condition does.
 
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