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Hi
Before I go too far badgering LM (no answer to a post yet), I want to check if MCX has any influence over how shadows are displayed on ground planes.
With PBR set to true on a ground plane, I find the shadows, like AI aircraft, are considerable more jagged. So much so that the flicker effect makes the pbr ground unusable. Take the same plane and just flip PBR from true to false, and all is well.
Here are some examples images on a simple untextured plane placed with MCX ground poly wizard. The PBR version has zero setting for both metalic and smoothness. You can see how much more jagged it is.
I have tried using or not using the various options in the ground poly wizard, and many combinations to texture setting, but nothing I have fried makes any difference.
Before I go too far badgering LM (no answer to a post yet), I want to check if MCX has any influence over how shadows are displayed on ground planes.
With PBR set to true on a ground plane, I find the shadows, like AI aircraft, are considerable more jagged. So much so that the flicker effect makes the pbr ground unusable. Take the same plane and just flip PBR from true to false, and all is well.
Here are some examples images on a simple untextured plane placed with MCX ground poly wizard. The PBR version has zero setting for both metalic and smoothness. You can see how much more jagged it is.
I have tried using or not using the various options in the ground poly wizard, and many combinations to texture setting, but nothing I have fried makes any difference.