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Just a thought

In Gmax (and 3ds Max) you can select a bunch of components and create a Named Selection Set. Thereafter, selecting the Named Selection Set automatically selects the same bunch of components and both unhides and unfreezes any of the selection as needed. Don't know if Blender has such a feature, but that's what I'd do if it's possible.
 
Here's my example of (only) a DC3-landing-animation sequence, done in Blender V2.77a (see attachment below) including
frame [0-20] - Shock absorber motion
frame [21-150] - Raising (or) lowering the entire gear

I believe that in FSX, 0-100 is reserved for lowering the gear, while 100-200 is reserved for the shock absorber.
 
In Gmax (and 3ds Max) you can select a bunch of components and create a Named Selection Set. Thereafter, selecting the Named Selection Set automatically selects the same bunch of components and both unhides and unfreezes any of the selection as needed. Don't know if Blender has such a feature, but that's what I'd do if it's possible.

We can use Layers in Blender, not a synchronous function but useful and can be used for the same principles.
 
I believe that in FSX, 0-100 is reserved for lowering the gear, while 100-200 is reserved for the shock absorber.
That can be correct Daan, but I could not find that data back, when making this model
 
So right now I'm rigging the door and the gears, although this might differ from the Gmax file.
 
All but the stairs are done, then I can release it as an example (no VC).
 
After this I would like to get a SODE jetway rigged in Blender, so can someone with a working Gmax version (mine only open with a ton of errors) export such a jetway for me to replicate in Blender?
 
"Just uploaded a first version, waiting for approval. "
To where did you upload it Frits?
 
"Just uploaded a first version, waiting for approval. "
To where did you upload it Frits?
FSDeveloper's resources repository.
EDIT: It was accepted so you can find it under resources now.
 
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Thanks Frits for creating this wonderfull project!

I've downloaded your resource file, unzipped it on my harddisk like this (see image below)
screenshot_1.jpg


I then opened the Blend-file with Blender 2.79 and noticed this on the DC-3 model:
Pink, purple surfaces, which are usually an Blender indication that texturefiles are missing to creating objects / surfaces
screenshot_2.jpg


I have some questions: (since I can not find this information inside the resource .zip and/or a readme.txt file):
1 - Are their any textures missing to this project?
2 - With which Blender version was this project created?
3 - Which B2FSX / B2P3D script version(s) did your use to create the .MDL file?
4 - Which FSX/PD3 SDK version did you use to build the included .MDL file?
5 - Which B2FSX / B2P3d export settings did you use to create the .MDL file?
 
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Hi Ronald,
Thank you for your feedback. I see these issues now and I will update the resource soon.
I'll also include a small text document to talk about the questions you've raised regarding Blender versions, the Blender2FSX script used, the SDKs used and export settings.
 
Just a note, the small rectangle on the rear fuselage is for a decal texture, which FS creates on the fly (it's a transparent texture with the current reg number on it). So that texture will always be missing, unless you have created one just to avoid the missing texture error.
 
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