Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

For LC issues, do you have orbx products, particularly OLC NA, or Socal? I may need to do Orbx freindly compile with no landclass. LC areas not really essential. Gradually replacing most I did with sat images anyway.This is excellent work!!! I'm creating flight plans to and from … right now I have some landclass issue but I think they are on my end so testing

Thanks. The minute I take donations or whatever, it becomes work and all the childlike enjoyment evaporates. In the work world we make structures for model rail, but moving into aviation this year. I'll post some stuff when relevant and maybe it tempts someone to buy one for display.
I started improving KBUR as I had it full of real flights courtesy of AI group, and United Traffic Team, after 6 months of adapting AI to p3d4 and updating my 10 year old flightplans. Thoroughly recommend them.
AI bizjet will help add the corporate stuff, a big feature of KBUR. Does add lots of large GA jets though, and they struggle to fit the tighter parking spaces. Trying to get the airport file to make big stuff park in big spaces first. P3d still seems to ignore the sequencing.
I used the airport as a simmer yesterday for first time in long time. Got a bit annoyed by the rediculous overscale industrial autogen in immediate vicinity. Looking to correct than now with some simple custom models.
Hi Major, I have started the process of adding detail and generally improving the terminal. Conventrating on terminal A area first.He's some airside

V1.1 is ready and link at the top of the post is active.
Enjoy, and let me know any issues, or things you like to see in airports missing from this. Considering where to go next with it.
Things to see
Aerial imagery with accurate building placement on all 4 approaches. Blended to fit with accurate road/rail add-ons. UTX and Vector.
View attachment 46924
Some enhancements to on airport structures, and all taxi lining and edging custom made
EMAS, for all you Southwest pilots...
Tweaked Dynamic Lighting
Improvements to come will include enhancing the main terminal. Very simple model and the doors don't line up with markings on the ground now.
Also may have a go at bespoke lighting. The default lighting arrangement on this cross over runway means edge lights are visible in the middle of each runway at cross-over point. Also the taxi edge lights don't appear exactly where you would want them.
For now, AI planes do not land at correct location on rwy 15. The default threshold markings can not be suppressed, so the displaced threshold has been removed. Searching for a solution/workaround.

Just hand placed with annotator from the sdk. I like to have control.

For LC issues, do you have orbx products, particularly OLC NA, or Socal? I may need to do Orbx freindly compile with no landclass. LC areas not really essential. Gradually replacing most I did with sat images anyway.

can you list the software you use to make these this looks amazing! I would love to hear about itFinding airside pictures of the terminal is near impossible. Any reference would be interesting, and even if I don't use them it's a good historical reference before the terminal is replaced.
All the major taxilining I want to do is complete now, so just need to find a little time to group the ground elements and compile. It's raining on Saturday...
View attachment 44708