Hey y'all! Long time no see! Been a bit busy, and got burned out on FS, so I took a break and did some GTA development. That community became so toxic that I stepped back into the FS realm (It was a much needed break!) So I started up ADE and saw my GCFV project, and thought....hmmmm...I could do better than this. Whelp, that last several years my other half and I have been flying from here over to Ft. Myers, FL and I have not found any decent scenery for it for FS9. (You FSXers get the good stuff!) So as a excercise to get me back into the swing of things, I decided to do KRSW. This will help me finish up the GCFV scenery, as I already have learned several new things. I will probably be asking some more questions as I go along, but even with the last 12 hours worth of work, I am happier than expected...
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Thanks! Like I said, this is being done as a "get back in the saddle" project. I am trying to wrap my head around Gmax again after working in 3dsMax for so long now.....
On another note....Started the runway textures. The base is grabbed from the photo, and I added some more detailing in photoshop....
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That's the issue I have right now...G-maps shows it as a really whiteish color, and the sat photos I have are a darker color....
@Airbasil How does this look? Matched the color to photo as best I could. Also This is coming out way better than I expected! I have to redo the base ground poly as somehow my mapping is all messed up.
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Re-thought my process, and did away with the runway. Whatever I did couldn' even come close to the photos....so.....I re-mapped the ground poly and managed to get a little bit better resolution, so I am going to edit out all ground markings and just do custom textures for those. I think it looks better this way anyways...
Nice stuff..not sure where this airport is located in the USA but can't wait to see this come to fruition

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Well, I found Bill Womack's ground poly .pdf, and decided to work my way thru it....I completely forgot that you can create some stunning texture work by just adding an alpha channel...so I spent the better half of today doing texture work, and starting to remove the taxi lines, and runway marks in my game textures for the ground poly....
Found my new favorite tool in photoshop! The spot heal brush! Wow! First couple of times I was using the clone tool, and it was just way too clunky... The spot heal tool made short work of the taxi lines and other markings!
what about the markings you deleted by photoshop? will you readd those by yourself once all is done?
I appreciate that you'll do it all as a freeware... that's a tremendous add to florida... thanks for that.
Yes, that is the plan. I want to make sure I get the base layers down though. My goal in the next couple of days is to at least get the runway done and the taxi ways, along with at least a couple of aprons.
Did the blastpads, dark asphalt shoulders, and started on the left hand taxi way that leads to the cargo /GA apron. A couple of notes....I took out the alpha channel for right now to make sure everything looks good as far as scale goes, and to make sure everything lines up correctly. I will be adding the alphas back in. Also in the fly-by pic, you can see how well it color matches with the rest of the airport.