FS2004 KRSW

Hey y'all! Long time no see! Been a bit busy, and got burned out on FS, so I took a break and did some GTA development. That community became so toxic that I stepped back into the FS realm (It was a much needed break!) So I started up ADE and saw my GCFV project, and thought....hmmmm...I could do better than this. Whelp, that last several years my other half and I have been flying from here over to Ft. Myers, FL and I have not found any decent scenery for it for FS9. (You FSXers get the good stuff!) So as a excercise to get me back into the swing of things, I decided to do KRSW. This will help me finish up the GCFV scenery, as I already have learned several new things. I will probably be asking some more questions as I go along, but even with the last 12 hours worth of work, I am happier than expected...
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Thanks! Like I said, this is being done as a "get back in the saddle" project. I am trying to wrap my head around Gmax again after working in 3dsMax for so long now.....
On another note....Started the runway textures. The base is grabbed from the photo, and I added some more detailing in photoshop....
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That's the issue I have right now...G-maps shows it as a really whiteish color, and the sat photos I have are a darker color....
 
@Airbasil How does this look? Matched the color to photo as best I could. Also This is coming out way better than I expected! I have to redo the base ground poly as somehow my mapping is all messed up.
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Re-thought my process, and did away with the runway. Whatever I did couldn' even come close to the photos....so.....I re-mapped the ground poly and managed to get a little bit better resolution, so I am going to edit out all ground markings and just do custom textures for those. I think it looks better this way anyways...
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Nice stuff..not sure where this airport is located in the USA but can't wait to see this come to fruition


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Well, I found Bill Womack's ground poly .pdf, and decided to work my way thru it....I completely forgot that you can create some stunning texture work by just adding an alpha channel...so I spent the better half of today doing texture work, and starting to remove the taxi lines, and runway marks in my game textures for the ground poly....
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Found my new favorite tool in photoshop! The spot heal brush! Wow! First couple of times I was using the clone tool, and it was just way too clunky... The spot heal tool made short work of the taxi lines and other markings!
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what about the markings you deleted by photoshop? will you readd those by yourself once all is done?
I appreciate that you'll do it all as a freeware... that's a tremendous add to florida... thanks for that.
Yes, that is the plan. I want to make sure I get the base layers down though. My goal in the next couple of days is to at least get the runway done and the taxi ways, along with at least a couple of aprons.
 
Did the blastpads, dark asphalt shoulders, and started on the left hand taxi way that leads to the cargo /GA apron. A couple of notes....I took out the alpha channel for right now to make sure everything looks good as far as scale goes, and to make sure everything lines up correctly. I will be adding the alphas back in. Also in the fly-by pic, you can see how well it color matches with the rest of the airport.
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