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FS2004 Landing light splashes wrong

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peru
Dear all,
Please see attached image:

lightsplashes.jpg


For some reasons, my landing light splashes are textured wrong. I have others working properly in the same model (see taxi light in nose, but other landing lights work well too).
The ones that show wrong are intended as Wing and turnoff lights. They operate via proper circuit thanks to ASM editing, but the problem persists if I do not edit the ASM file. Foggy weather shows cones point in the correct direction, and the triangles stem from where they are supposed to, but the texture is applied wrong...
any ideas?
 
Looks like the texture of the light polygon is messed up. Did you modify the spotlight.bmp (or whatever it was called) texture?
 
Looks like the texture of the light polygon is messed up. Did you modify the spotlight.bmp (or whatever it was called) texture?

I did change my spotlight.bmp years ago... and it turns out it was the culprit here... I replaced with another and the result is better. I suspect the texture is being applied in the same way still, and this may explain the erratic behavior of landing lights that everyone describes. y findings are:
  • scale does not matter: whatever you do, they are the same size always
  • the texture is applied "wrong" except for lights facing forward. Very hard to notice, other than odd-facing lights seem to be generally dimmer
  • all you can do is play with the angles and color of material
 
You can rotate the parent part of your attached landing light. Just do not try to rotate the attached landing light!

Note carefully that the landing light .fx file only calls for the halo.bmp texture. This provides the point source light bulb. The spotlight.bmp file is hard-coded in the sim engine, which is why we can't have custom spotlight.bmp files for each aircraft. :(
 
The spotlight.bmp file is hard-coded in the sim engine, which is why we can't have custom spotlight.bmp files for each aircraft.

Hi Fr. Bill,
Am I correct in assuming that technically you could have a custom spotlight.bmp file for each aircraft, but that you would have to manually change to the appropriate version for each specific aircraft?

Cheers
Gary
 
I wonder if you are using DX11 in FSX? If so, turn that off. If that fixes it, then you have an issue with materials. You might email the guy that is famous for doing adjustment addons for DX11 users in FSX.
 
Hi Fr. Bill,
Am I correct in assuming that technically you could have a custom spotlight.bmp file for each aircraft, but that you would have to manually change to the appropriate version for each specific aircraft?

Cheers
Gary
Gary, I was perhaps not clear enough in my previous reply. It is the name "spotlight.bmp" that is hard-coded in the sim engine. So yes, you could have a different spotlight.bmp for each aircraft, but...

...you would have to manually close the sim, rename them, then launch the sim again. That's too much bother for most people. :stirthepo
 
I wonder if you are using DX11 in FSX? If so, turn that off. If that fixes it, then you have an issue with materials. You might email the guy that is famous for doing adjustment addons for DX11 users in FSX.

As the thread title says, the sim in question is FS9. And FSX uses DX10, not 11.
 
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