- Messages
- 639
- Country

Since sometimes it gets tiresome to manually rename textures I tend to use the MATCH button of the mass texture editor. I encounter the following two problem:
The first has been there for ages but is more an understandable quirk than a problem. The match fails on some textures even though they are there, I believe it is because perhaps those textures had been resized in a previous session and therefore MCX can't match them properly.
The 2nd problem I noticed now that I downloaded the very latest development release (today). The mass texture editor shows not only the basename of the texture but also the relative directory. It is confusing at the beginning but avoids mess ups. However, if one uses the MATCH button some names get replaced by only the basename of the texture (MyTexture.dds) instead of the RelativeDirectory\texturename.xxx. Then it gets confusing for the user. Also to notice that the matching puts the name with DDS extension even though it is marked for conversion to DDS.
The first has been there for ages but is more an understandable quirk than a problem. The match fails on some textures even though they are there, I believe it is because perhaps those textures had been resized in a previous session and therefore MCX can't match them properly.
The 2nd problem I noticed now that I downloaded the very latest development release (today). The mass texture editor shows not only the basename of the texture but also the relative directory. It is confusing at the beginning but avoids mess ups. However, if one uses the MATCH button some names get replaced by only the basename of the texture (MyTexture.dds) instead of the RelativeDirectory\texturename.xxx. Then it gets confusing for the user. Also to notice that the matching puts the name with DDS extension even though it is marked for conversion to DDS.


