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P3D v4 learning process

It seems that this is the tool that I have been looking for:stirthepo
It helps to incredibly ease the flattening process and to do it with high quality, but this requires a small learning curve, since information with examples on the network cannot be found and some points from the manual are simply incomprehensible to me:banghead:
I found an example of flattening made in your tool, it really looks cool
orig.jpg

I created an external contour using the SLEW and airplane transmitted all elevation data for each point, then I click AutoBlend and get an unexpected result:
any advice?
 
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gadgets

Resource contributor
Since you didn't send all the project files, e.g., no .tsp file, I can't reproduce what you did,

Also, I would be good if you told me what you consider to be "unexpected."
 
Since you didn't send all the project files, e.g., no .tsp file, I can't reproduce what you did,
Sorry, but when I click save project, this one file .tsd is saved, no more files i get...
The only 2 file with this prefix on my computer is the standard: Profile_FS9.tsp and Profile_FSX.tsp from forder TERRAIN SCULPTOR PRO\Sample Data:confused:
The original received from this file that attached below
Also, I would be good if you told me what you consider to be "unexpected."
I meant that I'm not getting what I wanted))
I want to get the result like the one in the screenshot (as in the original example I found):
orig.jpg
 
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gadgets

Resource contributor
It appears you don't have all the project files for the original. There are no Blend points (.tsb) and there's no Profile (.tsp). Consequently, if you don't have access to these files, you'll have to create both. (see user manual pages 13 and 14).

Perhaps TS Pro should have told you there were no blend points when you selected Auto_Blend - and I'll fix this in the next release. .
 
It appears you don't have all the project files for the original.
apparently the way it is, I only have a CVX file...

There are no Blend points (.tsb) and there's no Profile (.tsp). Consequently, if you don't have access to these files, you'll have to create both. (see user manual pages 13 and 14).
This is the most difficult manual part for me to understand;(
I thought that creating an external contour using the plane and the SLEW mode I get these points...

Perhaps TS Pro should have told you there were no blend points when you selected Auto_Blend - and I'll fix this in the next release. .
the tool did not know that there are such beginners)))
 

gadgets

Resource contributor
apparently the way it is, I only have a CVX file...
Unfortunately (for you), TS Pro needs all three to do an auto-blend

This is the most difficult manual part for me to understand. I thought that creating an external contour using the plane and the SLEW mode I get these points...
The Blend points outline the outer edge of your project, i.e. the points in the surrounding terrain to which you want TS Pro to create sloping triangles to eliminate sharp terrain contour changes. The blend outline can be created as you suggest. but you must tell TS Pro that you are creating a blend outline and not a flatten.

the tool did not know that there are such beginners)))
That's what the user manual is for.

Creating a new Blend outline should only take a few minutes. Give it a try.
 
I think I got what I wanted, incredible tool:
ok.jpg

Now new questions have appeared:

1)Which option should I choose here? Yes or NO? What QMID should be installed, based on what data, should I make a choice?
QMID.jpg

2)how to convert all blend points to flattening points with the parameter AB Flatten MaskClassMap? I can change this parameter only if I select each point in order...
how.jpg

3)For maximum accuracy in height capture it is best to use aircraft FinneyGround Crosshairs Plus (aka "CH+") or maybe TCalcX
(if it will transmit elevation data in auto mode)?
---
And I noticed an error, maybe there should be another message:
 

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gadgets

Resource contributor
I think I got what I wanted, incredible tool:
Thanks

Which option should I choose here? Yes or NO? What QMID should be installed, based on what data, should I make a choice?
You are reading too much into the question. Its a simple question. Unless you already have some special terrain feature in you airport that you want to preserve, the answer should be "Yes". Otherwise, FlightSIm will preserve and display any other terrain data for the airport it finds in your system - which probably isn't what you want.

how to convert all blend points to flattening points with the parameter AB Flatten MaskClassMap?
Select any blend node, right click and select "Select Peer Nodes"

3)For maximum accuracy in height capture
It doesn't matter what tool you use, the tool only identifies the lat/lon of interest. Flightsim supplies the elevation data.

And I noticed an error,
Thanks for the report - and the video. It will be fixed in the next release.
 
Thanks for this incredible tool!
I just study further, and again I had questions, I will be glad to receive answers to them:

1)
Select any blend node, right click and select "Select Peer Nodes"
I’m doing something wrong, but after selecting all the points I can’t change the general parameter(e.g. change AB Flatten ExcludeAutoGen to Exclude All)


2)Adding a new flattening nodes to the flattening line, can this process be automated somehow?(e.g set the interval after how many nodes will be inserted on the line)?

3)how to exclude the area(highlighted in red) for triangulation?
area.jpg

4)the undo button does not work for all cases, is this normal?

And I'm sorry, I broke the tool again:

 

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gadgets

Resource contributor
1. I don't recall why this restriction is necessary, but it is intentional

2. It's not clear what you are trying to do. But, I don't anticipate further significant development of the tool due to its apparently very limited number of users.

3. Once again, its not clear what you are trying to accomplish. If you don't want the area to be included, why did you place nodes there?

4. As noted in the middle of page 4 of the user manual, not all operations can be undone.

Don
 
1. I don't recall why this restriction is necessary, but it is intentional
I want to select all points created after triangulation and set terrain value to flatten only, if I don’t do it then default is set to exclude autogen and accordingly I lose autogen in these areas ...

It's not clear what you are trying to do.
for example, I have a square of a large area (only 4 corners) flattening polygon with one elevation value, for better the area around triangulation I need much more flattening nodes on the line of this polynog than 4pc.nodes.
I'm talking about these flattening nodes, in this example it seems to me that in such quantities they were created automatically and not manually?
points.jpg


If you don't want the area to be included, why did you place nodes there?
these are flattening points where there are no problems of pits and ravines (sharp changes in elevations), this area does not need triangulation
 
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gadgets

Resource contributor
I want to select all points created after triangulation and set terrain value to flatten only, if I don’t do it then default is set to exclude autogen and accordingly I lose autogen in these areas
. Try setting the desired terrain when placing the points. I appreciate that's what you'd like to do, but AFLT doesn't support that operation.

in this example it seems to me that in such quantities they were created automatically and not manually
No example included. Please be specific as to the "quantities" to which you are referring. If, as your post suggest, you want more sloping polys, you'll have add some points to your flatten manually.

these are flattening points where there are no problems of pits and ravines (sharp changes in elevations), this area does not need triangulation
If you don't want AFLT to triangulate/create sloping polys. then don't put blend points in those areas. In your example, you seem to have placed blend points so that the profile extends across the flatten. That's a "no-no" and I doubt you'll like the results in flightsim
 
Try setting the desired terrain when placing the points
Yes, probably this is the only option, besides, can put the desired terrain by default so as not to forget the next time?


you'll have add some points to your flatten manually.
Ok, understood;)


If you don't want AFLT to triangulate/create sloping polys. then don't put blend points in those areas.
ok i will try this, thanks!:stirthepo

and I have more questions:

-currently does not adhere background images from .bgl?

-I noticed that the version of the included cvx extractor is not the latest, or am I mistaken? can it be replaced manually?

-what is the tactics of working with complex terrain? (with height difference elevation)
like this project: https://www.fsdeveloper.com/forum/threads/terrain-slope-flatten-poly.443818/post-807787 :teacher:
 

gadgets

Resource contributor
can put the desired terrain by default
The terrain type selected in the upper righthand combo box is the default terrain

currently does not adhere background images from .bgl?
What doesn't conform to the background image

-I noticed that the version of the included cvx extractor is not the latest, or am I mistaken? can it be replaced manually?
If the version shipped with TS Pro works, it's not clear qhy you would want to update.

As I have advertised and as you have acknowledged, TS Pro has a steep learning curve. I'm happy to respond to TS Pro issues and, within reason, to answer your questions. Telling you how I would approach a complex project like you have identified is, I believe, beyond the scope of "support". You seem to understand the basics and are now aware of some of TS Pro's limitations. Time to put that knowledge to work and "climb" the learning curve
 
What doesn't conform to the background image
I meant using a background image as a background;)

If the version shipped with TS Pro works, it's not clear qhy you would want to update.
it is as always in life, the program works OK, but the same time they release new updates, maybe something was fixed and not broken)))
---

I have a problem, I spent a lot of time on tests, but I still can’t understand, why the roads and the creek disappear if I use the terrain .CVX created by the sculptor?
I do not use any exception in this area...
I hope you can help me:teacher:

original CVX all ok
original CVX-all ok.jpg

SCULPTOR CVX
SCULPTOR CVX.jpg
---

And, two error messages that encountered during the test of your tool:

and

maybe you will fix this little error :stirthepo
 

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gadgets

Resource contributor
I meant using a background image as a background;)
TS Pro doesn't support background images

it is as always in life, the program works OK, but the same time they release new updates, maybe something was fixed and not broken)))
The version shipped with TS Pro seems to be adequate. I have no idea whether the new version will work or not (and see no need to find out since there are no apparent issues with the one shipped), i.e., if it ain't broke, don't fix it. Use the new one at your own risk.

I have a problem, I spent a lot of time on tests, but I still can’t understand, why the roads and the creek disappear if I use the terrain .CVX created by the sculptor?
That's easy, The roads and creeks aren't included in your project. In that case, your CVX file must co-exist with the original. That may or may not give you the result you want, since there may be other things in the original CVX file that conflict with TS Pro.

I do not use any exception in this area...
I can see from the video that the exceptions occur but, because of the number of things you do in the video and the speed at which you are doing it, it's not clear what event actually causes them.

I'm quite happy to attempt to resolve the issue, but I need to know exactly what you were doing at the time. It would be helpful if you sent a video (since that seems to be your preferred way of reporting these things) that focuses on the event that causes the exceptions - unless you believe prior events are contributing to the issue - along with a description of what you were trying to do in that particular event. (It appears you are manipulating the profile nodes. That should not be necessary. While that should be OK, if you want to change the profile, the best way to do that is to edit the blend nodes and run Auto-blend again.
 
TS Pro doesn't support background images
maybe will be added in the future?

Use the new one at your own risk.
ok, thx

That's easy, The roads and creeks aren't included in your project.
Unfortunately, this is not the problem, there are no roads and a creeks in the project(it's an autogen orbix)I will continue to study this problem( why roads and a creeks are excluded when using a sculptor)...



but I need to know exactly what you were doing at the time
this is the very beginning, I click open my project or create a new(it makes no difference) and I click anywhere to create a node and I get an error...
probably these two buttons should not be active in this case and in this moment(I think this is the solution to the problem):
error_add_node.jpg

as for the error with undo, I showed in the new video the error completely:

any questions regarding these errors, please!
---

and now new questions:

1) how to change QMID for example by 9?
due to value QMID 11 i get such problems:
QMID.jpg

QMID2.jpg

2) I already asked about this before, but I want to make some clarifications to my question:
if I have a separate flattening area a short distance from the main flattening area, should I create two separate projects?
Or are there other options so that the blend ponts do not conflict(create separate\unrelated blend ponts zones)?
flatten1.jpg

flatten2.jpg
 
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gadgets

Resource contributor
How are you responding to the query "Do you wish to replace … QMID11?

1) how to change QMID for example by 9? due to value QMID 11 i get such problems:
QMID levels are determined by the nature of the object being processed. What you are seeing has nothing to do with QMID. It appears you have used different terrain for the blend node from the flatten nodes.

if I have a separate flattening area a short distance from the main flattening area, should I create two separate projects?
No. Create two flattens inside the same blend outline.

Or are there other options so that the blend ponts do not conflict(create separate\unrelated blend ponts zones)?
Again, it's not clear what you are trying to accomplish. You can only have one blend outline.

As for the error message you receive when attempting to enter nodes (I assume the message is reporting different terrain selections), I can duplicate the issue and I will attempt to fix it. But, I'm very busy with another project at the moment, so it may be a few days before I have a chance to do anything with TS Pro.
 
What you are seeing has nothing to do with QMID. It appears you have used different terrain for the blend node from the flatten nodes.
probably we don’t understand each other, initially this grid vertical line is not...
and I use the correct terrain parameter, problems with textures and a ravine happens only because of this vertical line :(


(since that seems to be your preferred way of reporting these things)
:p;), let's better show this problems it on video:
as you can see the problems appear because of this line, this vertical line is separation another slope flattening line and these problems appear( textures and ravine)...
In the area where there is no this line, everything is OK;)

No. Create two flattens inside the same blend outline.
something like this?:
.......jpg
Again, it's not clear what you are trying to accomplish
something like in the screenshot above ;)


I can duplicate the issue and I will attempt to fix it. But, I'm very busy with another project at the moment
Of course, these are the smallest problems;) Fix them only if you have free time:stirthepo
It's just a reminder, at moment we have 2 errors:
1)with the undo button error(shown in the video above).
2) add nodes error(the button is active even if a any node has not been selected before).


p/s
That's easy, The roads and creeks aren't included in your project. In that case, your CVX file must co-exist with the original.
I found a problem, it was QMID 11, because of this, roads and creek of the vector were not displayedo_O
qmid....jpg
I just chose NO and everything became ok:idea:
 
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gadgets

Resource contributor
problems with textures and a ravine happens only because of this vertical line :(
As I indicated above, this line is not the source of your problem. Sloping polys cannot cross QMID11 boundaries. Therefore, TS Pro spits them at QMID boundaries. You have used terrain type AB_Flatten for both your flatten and the blend nodes. TS Pro has no information to select the landclass. Change your blend nodes to a landclass type and your problem should go away. You may also have to change the flatten nodes type to control map class

something like this?:
yes

1)with the undo button error(shown in the video above).
As the user manual says, not all operations can be undone.

I found a problem, it was QMID 11
No, it wasn't. Your problem was that you specified and existing data in the QMID 11 areas should be deleted. Roads and creek - which were in another file - are also confined to QMID11 areas. Consequently, they were not displayed.

An understanding of terrain characteristics and their implications is essential to the successful use of TS Pro. TS Pro is not perfect. But, in the hands of an experienced user, it can do some amazing things. When something goes wrong, rather than immediately blaming the tool or imagining some deficiency, your first reaction should be to examine your terrain choices and ïnstructions to TS Pro.
 
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