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Hi Folks,
I've got level of detail to work on my models - 3 LOD's with the last one being empty... So I now have 5 models who's width - X axis - varies greatly... They are fence line segments and go from a single pole - to about (21) 12 foot segments... If I make the first LOD transition at "70" for all the models - the narrowest switches first and the widest switches last... Thing in I need the transitions between various LOD's to happen at the same time - irregardless of the width of the model... Is there any way to calculate this value or is there a tool to make this task a little less tedious ??? Right now - I'm just playing with the values in the ASM code and it is taking forever... Modify the ASM - compile the models - swap out the models in the respective library - launch FS9 - evaluate the effectiveness of the last change - pick new numbers - repeat...
I tried using MCX but if I modify the LOD values and save the results - when I open the same model a second time right after my save - the values are completely different from what I originally inserted... Since this doesn't make them uniform MCX really wouldn't save me all that much time anyway...
Also - I think I've got the concept on the LOD's down - as the number reflects the amount/percent of pixels displayed for the swap - but in a 100/40/10 - 100 is always the first model displayed - until you hit the 40 level - right... So on some of my models I open in MCX it shows the first LOD at 160 - what does it do to increase the first value above 100 ???
Thanks...
Regards,
Scott
I've got level of detail to work on my models - 3 LOD's with the last one being empty... So I now have 5 models who's width - X axis - varies greatly... They are fence line segments and go from a single pole - to about (21) 12 foot segments... If I make the first LOD transition at "70" for all the models - the narrowest switches first and the widest switches last... Thing in I need the transitions between various LOD's to happen at the same time - irregardless of the width of the model... Is there any way to calculate this value or is there a tool to make this task a little less tedious ??? Right now - I'm just playing with the values in the ASM code and it is taking forever... Modify the ASM - compile the models - swap out the models in the respective library - launch FS9 - evaluate the effectiveness of the last change - pick new numbers - repeat...
I tried using MCX but if I modify the LOD values and save the results - when I open the same model a second time right after my save - the values are completely different from what I originally inserted... Since this doesn't make them uniform MCX really wouldn't save me all that much time anyway...
Also - I think I've got the concept on the LOD's down - as the number reflects the amount/percent of pixels displayed for the swap - but in a 100/40/10 - 100 is always the first model displayed - until you hit the 40 level - right... So on some of my models I open in MCX it shows the first LOD at 160 - what does it do to increase the first value above 100 ???
Thanks...
Regards,
Scott





Maybe I shouldn't have.