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FSXA Library Object (doesn' t show)

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germany
Once again I tried to make use of a Library Object and so far didn' t manage to make it show up at the selected destination.

I' m talking about this small hangar for GA aircraft.

library_obj_01.jpglibrary_obj_02.jpg

It is part of the PHLI Lihue airport scenery and thus stored in the Scenery directory 0003 within the file OBX05240.bgl

I managed to save the file in the Library Object Manager. No problem to put the object into the airport scenery I'm currently working on (EDSZ) either.

library_obj_03.jpg

But when I start FSX the object doesn' t show up. I already tried to solve the issue by copying the OBX05240.bgl into the directories
- Addon Scenery
- Global
- World
with no success ...

In the manual I found the hint 'There are ways to make these fully accessible but in some cases this involves moving textures and in others modifying the source .bgl file (which is not recommended!).'

So moving textures might be the solution. But which one and where do I find them?

Is there anybody who can help me? As this kind of hangar can be found on numerous GA airports I guess that many users might be interested in a solution which would make this particular object accessible.

Thanks for your help!
 
We have found that objects from the OBX files show up only in the area covered by the folder they are stored in. As a result you can use them anyware in that geographically restricted area but not outside it. Copying the bgl file will almost certainly not help. FSX will perhaps become confused as to which copy of the object to use.

The only certain way we know is to extract the mdl file and either use it directly in ADE or to put it in a new library bgl file that is located in a global scenery area. In either case you will also need to find the textures.

The latest version of Bgl2Xml GUI now allows the extraction of mdl files (or you can use BglAnalyzeX).
 
Jon

Let me try and explain this when dealing with OBX bgl's


@hotelfox

Since you are using a

<ModelData
sourceFile="Autogenerated- {33979E4F-BF6C-4D24-9FDA-ACE289E092F8}.mdl"
fileOffset="0"/>

that is found in any OBX type file you do not need to find a Texture. All OBX scenery objects that are considered ModelData are Global and do not fall with in the same class as a AREA type ModelData (SAME, EURE, etc. some call geo-locked)

The reason is because any OBX bgl does not have a sister texture folder so the GUID must call the texture from a global file source. The global file folder source for all OBX modelData is the FSX Main Texture Folder

Here is your OBX hanger at 2 different airports.




 
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