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MSFS Lights on MSFS, land of confusion

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82
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argentina
I'm working on a small airplane project, now trying to add some general lighting in the cockpit, after looking for documentation on how to add lights I'm totally confused, if I understand correctly, there are several ways to add lights in MSFS, either in scenery or airplanes.

parameters in system.cfg
code in the Behavior section (Asobo Templates)
light object in the 3D model (3Dmax/Blender)
Visual effect (not sure about this one)

What is all this supposed to be?
are they different ways of doing the same thing?
are they independent of each other?
should they be related to each other? in what way?

It's really very confusing or I haven't found the proper documentation.

Can anyone explain it or point me in the right direction on how to approach this topic?

Thanks.
 
Lights for aircraft VC are in the systems.cfg

It is still defined by FX style .FX files.

Here's a little light I've been adding to an aircraft:

[LIGHTS]
lightdef.0 = Type:3#Index:1#LocalPosition:1.09,-11.63,0.564#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_NavigationRed#Node:LIGHT_ASOBO_NavigationRed#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_NavigationRed
lightdef.1 = Type:3#Index:2#LocalPosition:1.086712,11.542455,0.566#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_NavigationGreen#Node:LIGHT_ASOBO_NavigationGreen#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_NavigationGreen
lightdef.2 = Type:2#Index:1#LocalPosition:-14.15604,0.089636,1.435352#LocalRotation:180,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:"LIGHT_ASOBO_NavigationTail"#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_NavigationTail
lightdef.3 = Type:5#Index:0#LocalPosition:0.867,-11.685,0.561#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_LandingLarge#Node:LIGHT_ASOBO_Landing_Left#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Landing_Left
lightdef.4 = Type:5#Index:0#LocalPosition:0.867,11.696,0.561#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_LandingLarge#Node:LIGHT_ASOBO_Landing_Right#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Landing_Right
lightdef.5 = Type:2#Index:1#LocalPosition:0.92015,-11.540391,0.554006#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:"LIGHT_ASOBO_Strobe_Left"#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Strobe_Left
lightdef.6 = Type:2#Index:1#LocalPosition:0.884598,11.592819,0.578373#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:"LIGHT_ASOBO_Strobe_Right"#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Strobe_Right

lightdef.7 = Type:4#Index:1#LocalPosition:0.389000,-1.700000,1.845000#LocalRotation:0,0,0#EffectFile:C152_LIGHT_Panel_#PotentiometerIndex:3 ; (panel light)
 
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