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Lights

Lights in buildings depends on the textures that are used. Lights on the edges of aprons are apron edge lights that can be placed with ADE.
 
Hello Jon,

I chooses the buildings from the Library Objects and also the double lights.
What you are saying those will not light up in dark?

Hash
 
Well it is dependent on the designer of the object as to whether they provided night textures. This is not really my expertise so perhaps someone else can confirm this?
 
Hello Jon,

I chooses the buildings from the Library Objects and also the double lights.
What you are saying those will not light up in dark?

Hash

Hash,

any building found in the ADE "Add Library Object" will have night lights/textures included,
the "doublelight" found in the Category "Autogen" will not display a night flood light on the ground,
if you have Acceleration installed you will find in the Library "All/FSXP_Fillerobjects.bgl"
scroll to the bottom of this list to find "lightpost object" these 3 will give you a night floodlight on the ground if this is what you are looking for :)
 
Hash,

any building found in the ADE "Add Library Object" will have night lights/textures included,
the "doublelight" found in the Category "Autogen" will not display a night flood light on the ground,
if you have Acceleration installed you will find in the Library "All/FSXP_Fillerobjects.bgl"
scroll to the bottom of this list to find "lightpost object" these 3 will give you a night floodlight on the ground if this is what you are looking for :)

Hi Ray,
When u say acceleration do meant the FSX acceleration expansion pack version?
Where can I find the "All/FSXP_Fillerobjects"?
Thanks
Hash
 
Well it is dependent on the designer of the object as to whether they provided night textures. This is not really my expertise so perhaps someone else can confirm this?

Thank you Jon,
Btw I sent u an email and attached an airport for you to check it out if you have the time to do it. It's a FS9 addon I used in my FSX. Everything is showing good, except there is a beacon pole on the rwy that I tried to move or delete with ADE but didn't work. Appreciate if you can help me out to correct it.
Appreciate your help.
Regards,
Hash
 
Yes! correct, the Acceleration Expansion Pack,
you probably need to add them to ADE,
i have to try now and remember how i added them!!!!
open ADE with any airport, from the menu:

Tools/Library Object Manager/Tools/Add Single File,
then browse to the MS games/MS FSX,Scenery/Global/scenery
in here you will find 5 bgl files starting with "FSXP" you can then add them one at a time if you want all 5 bgl files, or just the ones you need, the FSXP_fillerobjects.bgl is the one that has the floodlights in it......
i think that is the way to add them, i do know these bgl files are/should be in the Global/ scenery folder,
once added then they will appear in the Library list
 
Ray,

Thank you, got it!

I do need some more practice I believed, to get it as I wanted :)
Thanks again,

Hash
 
Some FS9 object textures do not work in FSX. So if you are using FS9 objects in FSX these might be the ones causing the problem.
 
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