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unitedstates
Hi Everybody,

Right now I am designing an airport, and am in the process of putting in the buildings. In ADE, the buildings just show up as a generic box which you can move around. Of course, the building in FS is much more than a box, so just seeing the box in ADE makes it very hard to place buildings accuratly. I have tried the live preview function, but it really doesn't help all that much seeing that I only get the position of the airplane. I really can't match up say a certain part of the building (like a curve or whatever) with the airplane becuase all I see in ADE is a generic box. So, right now I am moving the building a little, compiling it, moving it some more, more compiling....and it goes on and on..

Obviously, this gets very tedious, and I have like 10 of these things to do....Does anybody know a better way of doing this? Is there another program where I can view it actually in FSX like the Flight 1 Airport Facilitator X can? I have thought about purchasing it...but I really don't want to pay that much just so I can get the preview, and I have really grown to like ADE..

If anybody has any suggestions of tips I would appriciate it.

Ferrari
 
Yes, I once had this program, but I didn't relize you could actually be in the Game.....I'll read the documentation again.
 
The footprint for an object is taken from the model itself and ADE is accurate to less than 1m in the display. One placement problem is that the actual size of the object is different than the footprint making the rectangle larger or smaller. You can, if you wish, modify that footprint in the Library Object Manager. You can also modify how ADE places the 'front spot' on the object rectangle. Obviously none of this is as good as having an in Sim methods for placing objects.
 
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