- Messages
- 43
- Country

I'm a beginner in Blender (and 3D in general) as well as in MSFS scenery design. I have several small freeware sceneries with basic single LOD basic objects. I want to update these with multi LOD. I want to check with more experience developers that my workflow to create these multi LOD object makes sense. And obviously collect, your best advice.

image1622×803 76.2 KB
For the sake of explaining how I plan to update all my object, I’ll take a simple blue pole object for my San Diego Gillespie (KSEE) freeware.

image1618×757 83.1 KB
Any tips & tricks are welcome. The export works fine and my object are visible in MSFS.The debug LOD doesn’t displays “logical” info with only the LOD0 loaded , here at short distance, big size in the screen:
[*]
image1634×806 167 KB
… and still LOD0/3 at far distance:

image1891×866 285 KB
Thank you for your help!

image1622×803 76.2 KB
For the sake of explaining how I plan to update all my object, I’ll take a simple blue pole object for my San Diego Gillespie (KSEE) freeware.
- BackUp my original most detailed object into a Collection name _LOD0-Original and Hide in Viewport.
- Duplicate my original collection into a _LOD0 and merge all object into a single one.
- Duplicate the LOD0 collection into LOD1 new collection. For this _LOD1, Add a Modifier - Decimate and manage the ratio to reduce (very) approximately to 1/4 the number of vertices, faces and Tris. Very approximately. This is where I need help to make something rational and… maybe smart.
- Duplicate the _LOD1 to a new collection _LOD2 and again apply a Modifier - Decimate, and again reduce approximately. I may remove some texture - if needed - and replace it with basic color material for example.
- Repeat Step 4 to _LOD3 and _LOD4.
- Use the Blender free plugin LN LODs, click calculate “LOD Sizes” and click “Set LOD Values in Asobo Exporter”. It populates automatically the value for my Multi-Exporter gLTF 2.0 plug-in

image1623×755 74.2 KB
- Export my object. Here I’m not sure at all that the LOD value makes sense LOD0 is 5, LOD1 is 3, LOD2 is 1 and LOD3 is 0. Shouldn’t it be the other way around ?

image1618×757 83.1 KB
Any tips & tricks are welcome. The export works fine and my object are visible in MSFS.The debug LOD doesn’t displays “logical” info with only the LOD0 loaded , here at short distance, big size in the screen:
[*]

image1634×806 167 KB
… and still LOD0/3 at far distance:

image1891×866 285 KB
Thank you for your help!
Last edited:
