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FSXA Looking for beta testers

euroastar350

Resource contributor
Messages
862
Country
us-delaware
Attention all,

I am looking for beta testers. I am in the process of releasing this beauty really soon and I need people that will look for any flaws and issues before releasing this. Before anybody ask, this is for FSX Acceleration, FSX Steam Edition and Lockheed Martin Prepar3D V1-4 only. Sorry FS2004 users, but 320,000+ polygons simply will not cut it and it'll make the sim lag in framerates big time with the many texture sheets assigned to this model. If anyone is interested, please let me know and I'll setup a link for download. There is no paintkit for this bird, so only one livery will be included.
2018-8-27_7-22-3-67.jpg
 
Count with me too!
I'm glad to help you beta testing your aircraft.


Sent from my iPhone using Tapatalk / Enviado desde mi iPhone utilizando Tapatalk
 
Thank you all for the responses, I haven't had the chance to check my PMs just yet. Give me a couple days to sort out a test build and I'll get back to everyone.
 
Ok everyone,

How many of you use facebook? I know I have a number of you guys here as friends there and that's where I have many of my testing sessions for my aircraft. Now I know some don't use it and that's quite understandable, but I use it to keep in touch with friends, family and beta testing in real time. I am ready to release the Trislander beta and I would prefer using facebook to track all responses during the beta period, but if anyone wishes to use email, I can do that as well, but will take longer for me to respond to every message.
 
Gentlemen,

Presenting the very first Trislander beta and is still considered a work in progress. I've included models with setups for the freeware GNS/GTX, freeware Bendix radios and of course the Aspen EFD1000/Flight1 GTN750 gauges. There are a few notes I'm adding to this, hopefully these can be rectified as we move along with testing:

1.) Contacts are off for gear compression. They are animated, but I can't figure out for the life of me what to adjust to make them compress realistically as in the real world bird.

2.) Weight and balance may be off as this requires some bit of trim to get the aircraft off the ground

I do have a couple of real world Trislander drivers on board testing the aircraft and I have included his notes that can help with the project.

Not all virtual cockpits are the same and have the same functions, those will be rectified as we move along with this project. You may notice a missing gauge(s), glass reflections, pilot figure in the virtual cockpit. No worries as this is a beta after all and those will be fixed as we move along. Of course if there is anything out of place that needs my attention, do let me know so they can be fixed.

Now to start the aircraft:

1.) Switch guard up, then master battery on

2.) Prop levers forward and mixtures knobs in

3.) Overhead fuel selectors as follows
a.) Left selector set to "Left"
b.) Right selector set to "Right"
c.) Rear selector set to "Both"

4.) Fuel pump switches on

5.) 6 magneto switches on

6.) Depress starter buttons to engage starters. They will disengage once engine starts

7.) Generator switches on. These are next to battery switch

8.) Avionics switch on

Of course if anyone has issues getting Joey to start, let me know and I'll help get it sorted

Do enjoy and I look forward to your feedback

My email is euroastar350 "AT" gmail dot com

https://www.dropbox.com/s/5iqe585o2qllkhd/JoeyX.rar?dl=0
 
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