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FSX Making a landable mountain using ADE for FSX

I'm not even sure how to do all of that with CVXExtractor and do all that converting, that is something I have never messed with and have no idea how to do that. I know the alt of the 'lake' is set at 0. I tried setting to the ARP of 5000ft but that makes the area rise up too high.
 
I will take a look at that shortly.

As for 7-Zip multi-part files, a portion of what is done involves compression, but most importantly, the other part is capping max size of file segments at 200 MB (200000000 KB).

When 7-Zip segments the file(s) to be packaged in a multi-part ZIP, one file will have a non-zip file extension, and the segments will have numbers in their file names.

One ends up with multiple files, which which when de-archived (only using 7-Zip itself), reassemble the original file(s) / folder(s).

This is not a process intended to use 7-Zip to compress a single file into a single Zip; rather, this both compresses and segments original files into multiple special 7-Zip format, output and transfer files.

Anyway, I'll access the above ZIP shortly.

GaryGB
 
Never mind...I figured out what happened. I forgot I had set my SBX alt setting back to meters and was entering Feet for my alt of the poly. I just changed the alt of the poly to 1524 meters (5000ft), and it works now. Sorry bout that, I just forgot I had changed that setting back to Meters. :banghead: Boy do I feel dumb, and now I have a headache from working on a simple error all day. Oh, you'll see I have done a lot of work on the ADE project. I'm replacing some of the LCs and things, I've removed a couple of the PR maps because they were becoming troublesome with lining things up with the images. You might find a few misaligned vectors in some places, I just haven't gotten around to fixing those yet. The island area should be close now that I removed all of the doubles, but there may still be a couple of misaligned vectors there too, I'm still getting to all of those, it takes time to do the entire project as it is so big. I took care of the road problem by placing road vectors in the place of those that didn't show. At least I can see where the roads 'were' now. Still working on the rest.:stirthepo
 
I will take a look at that shortly.

As for 7-Zip multi-part files, a portion of what is done involves compression, but most importantly, the other part is capping max size of file segments at 200 MB (200000000 KB).

When 7-Zip segments the file(s) to be packaged in a multi-part ZIP, one file will have a non-zip file extension, and the segments will have numbers in their file names.

One ends up with multiple files, which which when de-archived (only using 7-Zip itself), reassemble the original file(s) / folder(s).

This is not a process intended to use 7-Zip to compress a single file into a single Zip; rather, this both compresses and segments original files into multiple special 7-Zip format, output and transfer files.

Anyway, I'll access the above ZIP shortly.

GaryGB
I probably just don't know how to properly use 7zip. I wondered what all those extra files it kept making were for. I'm going to have to read up on using 7zip.
 
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I know I tried that and couldn't figure it out how to get the darn thing to compile correctly. I'll have to go back and read those again and play around til I figure it out.
 
Most of this is figured out while I was trying to fix MalwareBytes to let me log on again. I'm back to my original project trying to make that mountain. I kinda figured out how to raise the terrain using vertices, but still can't seem to figure out how to slope my roads (the actual solid roads not the vector roads) up to the raised terrain. Whenever I add a road (taxi), the road or taxi remains at the Ground Level of 5000ft and I can't get it to slope up to the mountain. I did what the ADE manual said to do which is what I always do anyway, it says to create a 'flatten" poly under the road or taxi, and edit the vertices of that poly to 'slope' the road or taxi, but it don't seem to work that way. I want todo this using ADE and not use SbuilderX, that was causing some issues with things not displaying correctly or even in the wrong place, I only use SBX to place PR scenery and nothing else. All other work has to be done in ADE itself because of the system limitations. If I read the ADE manual right, it obviously can be done, I just can't seem to get it to work for some reason. Like I said, I do NOT want to use any other 3rd party software to do it, only ADE to prevent any other headaches with displaying and other problems that require extensive knowledge of designing. I just want it to stay simple with only one program and not have to keep switching back and forth between several other 3rd party programs, that is just too confusing and requires more knowledge than I have. So, does anyone have any idea how to create sloped roads or taxis using ADE?
 
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