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Manipulating models programatically

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4
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australia
Hi Team,

I am trying to find a solution to a complex project I am working on. Essentially I have an airport that contains multiple assets, for example; buildings, perimeter fencing and gates, etc. With each of these models I wish to enable / disable them from appearing in the simulator.

For example there might be a datafile (XML, textfile, etc) that has a list of the models and a value of 1 or 0 (or true/false). I want to edit this file to change the value of the models and thus, having the models either exist in the airport in the simulator or not exist in the airport.

Im aware of 29Palms Configurator Pro however the key thing for this project is to programatically control this data file without the user being able to maniuplate the file themselves.

Thanks in advance,

Harry
 
You can easily use Simbojects to plan objects to show or not depending on specific parameters
However, a pro user is able at any time to mod the Simobject's .xml (it is plain text) (and basically show the object when he wants)

Another method can be Simconnect injected Simbojects
However, any user will be able to use the Simobjects in his own projects, and place them very Easily



Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 
You can easily use Simbojects to plan objects to show or not depending on specific parameters
However, a pro user is able at any time to mod the Simobject's .xml (it is plain text) (and basically show the object when he wants)

Another method can be Simconnect injected Simbojects
However, any user will be able to use the Simobjects in his own projects, and place them very Easily



Inviato dal mio Mi 9 Lite utilizzando Tapatalk
I will look into the simobjects .xml as modifying the text document would work perfectly for what I need (it does not matter if the user can access it aswell, I have a way to attend to this)
 
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