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I am creating nationwide vector data for United States waterbodies from USGS NHD Plus data, and I'd love to find out what the most efficient way of importing all this data into flight simulator (FSX/P3D) and assigning appropriate water class definitions would be.
So far, I have stripped out shapefiles and imported them into SBuilderX and appended as Legacy_LWM_Water_NoFlatten. While there are no shorelines (I had to exclude the stock streams and shorelines), these water polygons fit nicely with the 1/3-arc-second data I've imported into the sim. Since the coverage area I am working with covers the Mississippi River between the Missouri and Ohio confluences, I would like to change the big river polygons to deep inland brown and minor waterbodies to shallow inland brown. Is there an efficient way to do this, such as a class map? I'm trying to save a billion or so clicks of the water class tool if at all possible because the stock blue is gorgeous but doesn't look right at all.
So far, I have stripped out shapefiles and imported them into SBuilderX and appended as Legacy_LWM_Water_NoFlatten. While there are no shorelines (I had to exclude the stock streams and shorelines), these water polygons fit nicely with the 1/3-arc-second data I've imported into the sim. Since the coverage area I am working with covers the Mississippi River between the Missouri and Ohio confluences, I would like to change the big river polygons to deep inland brown and minor waterbodies to shallow inland brown. Is there an efficient way to do this, such as a class map? I'm trying to save a billion or so clicks of the water class tool if at all possible because the stock blue is gorgeous but doesn't look right at all.