=rk=
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I have some initial observations about the tool with a small amount of experience using it. I corrected a large number of sub models assembled into an airfield complex and of course it worked fantastically. There is no "one click fix all button," there doesn't need to be, but, I got a little confused carving down through the list of ModelParts.
At first, everything was red, with distortion mode enabled, so I had trouble telling which part I'd selected, until I clicked "normalize texture coordinates" and then it became obvious. But once all the big red areas had been turned white, I still had a ways to go. If I drilled in and looked at small parts, some I could find red and I could flip between highlight in texture render mode, and distortion mode, to tell if I had the right part, but I think you can see where this leads, but beyond that, I think the small, unlocatable parts, are not that critical for correction.
So the questions are: is it ok the normalize everything? It seems like it. Also, is there a more practical way to categorize distorted parts that I missed?
At first, everything was red, with distortion mode enabled, so I had trouble telling which part I'd selected, until I clicked "normalize texture coordinates" and then it became obvious. But once all the big red areas had been turned white, I still had a ways to go. If I drilled in and looked at small parts, some I could find red and I could flip between highlight in texture render mode, and distortion mode, to tell if I had the right part, but I think you can see where this leads, but beyond that, I think the small, unlocatable parts, are not that critical for correction.
So the questions are: is it ok the normalize everything? It seems like it. Also, is there a more practical way to categorize distorted parts that I missed?

