Hi Arno:
Where can we find MCX Placement To Shape Converter in recent builds of ModelConverterX ?
It seems to have disappeared from MCX Menu > Special Tools > Placement to SHP converter.
"7.8 Placement to SHP converter
With the placement to SHP converter, see Figure 7.8, you can create a SHP file for the position of
each object in a scenery. This can be useful if you want to process the object placement information
in a GIS tool or import it in another system that uses SHP files.
Figure 7.8: Placement to SHP converter
You need to specify the scenery folder of the scenery that you want to convert, the location where
the SHP file will be written and optionally you can provide two additional folders where the tool
will look for needed library BGL files. When you press Convert the SHP file will be written.
What the tool does is that it will check all BGL files in your scenery folder for object placement
information. For each placement a point feature in the SHP file will be written, with attributes
for the heading, scale, etc. The tool will also try to find the name of the placed objects, for this it
will scan all BGL files in the scenery and the two library folders you selected. When the object is
found in any of these files, an attribute with the name will be written."
I would like to simplify processing of placement info for Objects.bgls in several projects in order to create / place excludes (not 3D models).
Increased Google Earth 3D Rips via GEDOT workflows compels FS developers to make ExclusionRectangles for scene object 3D tile arrays.
We need some help making that process less cumbersome.
https://www.fsdeveloper.com/forum/t...-from-a-3rd-party-photogrammetry-area.459478/
Thus far I have used a manual method to calculate Geographic coordinates for RefPts of ModelPart sub-tiles in scene objects.
MCX Object Placement feature displays Geographic coordinates for 'scene' object 3D tile arrays as numbered entities selected in 3D Preview.
ModelPart sub-tiles can be displayed with a Red highlight when selected in MCX Hierarchy Editor.
MCX has no ModelPart Geographic RefPt info if we want to apply ExclusionRectangles to ModelPart sub-tiles in a 'scene' object tile array.
That puts us in a "World Of Hurt" doing manual Geographic coordinate derivation used for ExclusionRectangles, replacement objects etc.
MCX Placement To Shape Converter was useful to reduce some data derivation; but ideally FS developers would use a more robust solution.
Could you please help us develop a MCX extended feature set to document Geographic placement info for ModelParts in scene objects ?
Perhaps a checkbox in Hierarchy Editor might be used to select ModelParts of sub-tiles to be displayed / reported / exported may be a start ?
A 'Deluxe' version may be optional FS2Kx or MSFS source data (SHP / CSV / XML) output for use with scenery object placement etc..
Thanks very much in advance for considering this increasingly needed enhancement to MCX as we develop for the MSFS User Community.
GaryGB
Where can we find MCX Placement To Shape Converter in recent builds of ModelConverterX ?
It seems to have disappeared from MCX Menu > Special Tools > Placement to SHP converter.

"7.8 Placement to SHP converter
With the placement to SHP converter, see Figure 7.8, you can create a SHP file for the position of
each object in a scenery. This can be useful if you want to process the object placement information
in a GIS tool or import it in another system that uses SHP files.
Figure 7.8: Placement to SHP converter
You need to specify the scenery folder of the scenery that you want to convert, the location where
the SHP file will be written and optionally you can provide two additional folders where the tool
will look for needed library BGL files. When you press Convert the SHP file will be written.
What the tool does is that it will check all BGL files in your scenery folder for object placement
information. For each placement a point feature in the SHP file will be written, with attributes
for the heading, scale, etc. The tool will also try to find the name of the placed objects, for this it
will scan all BGL files in the scenery and the two library folders you selected. When the object is
found in any of these files, an attribute with the name will be written."
I would like to simplify processing of placement info for Objects.bgls in several projects in order to create / place excludes (not 3D models).
Increased Google Earth 3D Rips via GEDOT workflows compels FS developers to make ExclusionRectangles for scene object 3D tile arrays.
We need some help making that process less cumbersome.
https://www.fsdeveloper.com/forum/t...-from-a-3rd-party-photogrammetry-area.459478/
Thus far I have used a manual method to calculate Geographic coordinates for RefPts of ModelPart sub-tiles in scene objects.
MCX Object Placement feature displays Geographic coordinates for 'scene' object 3D tile arrays as numbered entities selected in 3D Preview.
ModelPart sub-tiles can be displayed with a Red highlight when selected in MCX Hierarchy Editor.
MCX has no ModelPart Geographic RefPt info if we want to apply ExclusionRectangles to ModelPart sub-tiles in a 'scene' object tile array.
That puts us in a "World Of Hurt" doing manual Geographic coordinate derivation used for ExclusionRectangles, replacement objects etc.
MCX Placement To Shape Converter was useful to reduce some data derivation; but ideally FS developers would use a more robust solution.
Could you please help us develop a MCX extended feature set to document Geographic placement info for ModelParts in scene objects ?
Perhaps a checkbox in Hierarchy Editor might be used to select ModelParts of sub-tiles to be displayed / reported / exported may be a start ?
A 'Deluxe' version may be optional FS2Kx or MSFS source data (SHP / CSV / XML) output for use with scenery object placement etc..

Thanks very much in advance for considering this increasingly needed enhancement to MCX as we develop for the MSFS User Community.
GaryGB
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