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MDL export

Ok, I guess it was pure luck that the airport project compiled without error... because it isn't now... no matter what I do, it won't compile. Keeps telling me the same error.
I figured that somehow through all the converting and renaming, etc... I must have done something to cause the 2 buildings to not appear in FSX. So I did the only rational thing I know how to do... I deleted all the mdl, bgl, bmp files that had anything to do with the Flight School or Spencer Aircraft hangar. I went back to the original ZIP that Tankerguy72 sent me and did the following:

1.) Placed all 4 files ( 2 mdl , 2 bmp) in one folder. I left the filenames alone this time.

2.) Started up MCX 1.4 and Imported the 2 mdl files.

3.) Converted them to FSX MDL (as suggested by Tom).

4.) Imported the now newly created FSX MDL versions of the originals.

5.) Clicked Export Scenery, FSX BGL - all seemed to be successful.

6. Opened the folder where all the files were stored, to confirm there was 2 bgl files along with the original and converted mdl's and the 2 bmp files. All files were accounted for.

7.) I then copied the 2 BGL and 2 BMP files to the core objects folder that I use (C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\Scenery\ALL Scenery Objects), Making certain that the BGL and BMP files were placed into their respective sub-folders of Scenery and Texture.

8.) I started ADE 1.78 up and added the 2 new BGL files to the Library Object Manager, then I loaded my KPLU project and placed the 2 object buildings in their places.

9.) I saved my project first, no issues.

10.) Then I attempted to compile the airport - FAILURE!

Again I get this:
Compiler Errors Found. These were not identified by the Issue Manager. Please let us know
what the compiler error is so that we can improve the Issue Manager.

The compiler message is shown below

ScruffyDuck Scenery Design Engine Compiling
Using BglComp....


Parsing document: C:\MSFS\FS Design Tools\Airport Design Editor 178\!AdeTempWorkOnly\KPLU_ADEX_WEB.xml

INTERNAL COMPILER ERROR: #C2014: Failed to load model data in file: F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\KPLU_bld2.mdl
INTERNAL COMPILER ERROR: #C2149: Failed to load model data! Does the file exist?
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:

ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <ModelData
ERROR: sourceFile = F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\KPLU_bld2.mdl
ERROR: fileOffset = 0
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <ModelData> near line 1086!
INTERNAL COMPILER ERROR: #C2014: Failed to load model data in file: F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\KPLU_bld1.mdl
INTERNAL COMPILER ERROR: #C2149: Failed to load model data! Does the file exist?
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:

ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <ModelData
ERROR: sourceFile = F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\KPLU_bld1.mdl
ERROR: fileOffset = 0
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <ModelData> near line 1090!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!


Parse complete!

So I have reached out to Tankerguy72, to see if this is something that he (as the model creator) has to look into.
All I can figure is it isn't finding the mdl files. As for the path statement in the error, it's incorrect, I didn't place the files in that location, nor did I select them for addition to ADE's LOM, from that location. So none of this is making any sense to me.
The proper location that the files are stored for ADE's use for this particular project is:

F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\Converted\

Hopefully I can resolve this, because I am now at a point of complete and utter frustration. Oh! and to help understand this frustration, I removed (deleted) the two buildings from the airport scenery project, re-saved, and tried to compile. You'd think, hey! since I've removed the objects causing the error, this should just compile with no problem. Wrong! I got the same exact error as you see above. Why? better yet, Why Me!!??

~WEB~
 
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Finally!! I conquered the compiler error. It turns out there was still mdl's list in the model list of ADE. Once I deleted them from the model list, I was able to compile. But it still doesn't help me get a successful compile WITH the bgl's being used and also being able to see them in FSX.

But I am not giving up so easy. I will step back, regroup and re-assess the steps again. This is but a mole hill of a mountain, and I WILL crest it's summit!

If anyone has some more tips / advice, just throw 'em at me...

Still the bgl objects don't show in FSX. Yellow buildings appear in ADE though.

I think it has something to do with conversion. I'll keep at it.

~WEB~
 
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So you're absolutely certain that objects already placed into the ALL Scenery Objects/scenery folder (note the scenery subfolder which you did not specify in your message above) are appearing in FSX?
 
Hello Tom,

Sorry it took so long to reply back. Now I'm not getting the alerts, like I was on here about replies to a watched thread.
Anyways. I went and pulled up the list of all the 3rd party libraries being used in the KPLU project from ADE. All the objects in the list are in (C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\Scenery\ALL Scenery Objects\Scenery\ , including the 2 bgl buildings I'm having an issue with.
Also all objects listed, have their respective textures in (C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\Scenery\ALL Scenery Objects\Texture. Everything but the 2 buildings shows up in FSX correctly.

btw, thanks for pointing out my omission in the earlier post.

~WEB~
 
What does this error in MCX exactly mean?
2:32 PM XtoMDL Information CRASHTREE no granularity specified

Could this be what's causing me to not see the 2 modeled buildings when at KPLU (1S0) in Flight Sim X?
I am seeing the placement of it in ADE. I thought I'd at least see black object in its place.

Both models report the same error when exporting to FSX MDL.

I was able to export as DAE and bring it up in Blender. Don't ask me why I'm even trying to understand Blender. That's as far as I attempted to go, until I can find a BOOK (not a video, I'm old school) on Blender... like Blender for Dummies!

I learn easier and better by reading than watching and listening. I tried the youtube vids and having to slow down or pause a video just to comprehend what I am seeing and hearing, is time consuming. Besides, do you know what the first "pause" button was called?

A Bookmark.

Hopefully someone out there can explain the error and whether that is part of or the reason for my issue with these models.

Thanks,
~WEB~
 
It's not an error... if you could share the model with textures zipped please.
 

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