Is it possible to turn a MDL FILE back to An X FILE, So you can edit in notpad to point at a diffrent texture file?
I have edited a pylon texture for start finish gate but need to texture a default pylon mdl with the new texture, before compiling back to libary bgl.
this would save me time rather than building a fresh one in 3dmax and trying to get it to look exacatly the same as the default pylons.
Cheers
Redeye
I have edited a pylon texture for start finish gate but need to texture a default pylon mdl with the new texture, before compiling back to libary bgl.
this would save me time rather than building a fresh one in 3dmax and trying to get it to look exacatly the same as the default pylons.
Cheers
Redeye
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