Hi Arno
I'm trying to add a seasonal texture to a simple model for a fellow simmer after he also had trouble adding it.
MDLT2 adds the seasonal texture ok, I then click update texture and save the tweaked file. When I try to compile with ADE (or even manually) the mdl won't compile.
In the Gmax scene is a small building, a car and a bunker. I stripped it down to just the bunker which is only 34 polygons and shouldnt cause a problem.
I tried one of my own more detailed models and it worked first time? and I can reopen it in mdl tweaker 2 and model converter X. When I try to reopen the tweaked bunker.mdl it crashed MDL Tweaker 2 and MCX.
It crashes MDLT2 with
'Run-time error '100':
Unrecognised BGL Opcode: 60
I can't see any reason why it won't work.
I have attached the untweaked mdl
Thanks
Stevo
Edit: I should add that I am only trying to add a winter texture
I'm trying to add a seasonal texture to a simple model for a fellow simmer after he also had trouble adding it.
MDLT2 adds the seasonal texture ok, I then click update texture and save the tweaked file. When I try to compile with ADE (or even manually) the mdl won't compile.
In the Gmax scene is a small building, a car and a bunker. I stripped it down to just the bunker which is only 34 polygons and shouldnt cause a problem.
I tried one of my own more detailed models and it worked first time? and I can reopen it in mdl tweaker 2 and model converter X. When I try to reopen the tweaked bunker.mdl it crashed MDL Tweaker 2 and MCX.
It crashes MDLT2 with
'Run-time error '100':
Unrecognised BGL Opcode: 60
I can't see any reason why it won't work.
I have attached the untweaked mdl
Thanks
Stevo
Edit: I should add that I am only trying to add a winter texture
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