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Hey, I have made a few models in the past for FS2004, and always the limitation of having the texture be ( 512X512, 256X256, 128X128 and etc ) has caused me annoyance and problems.
Sure I managed to deal with it using the unwrap uvw. But now I finally came to a problem which unwrap uvw cant solve as far as I can see.
When I apply my texture to an arch type shape which is part of my building, the texture is blurry and leaning no matter what I do.
Here is a pic of my unwrap uvw. Maybe there is something I can do, that I dont know about.
But my real question is, how can I avoid the texture limitation of multiples of 2 meaning 256X256 and so on? Is this possible?
Sure I managed to deal with it using the unwrap uvw. But now I finally came to a problem which unwrap uvw cant solve as far as I can see.
When I apply my texture to an arch type shape which is part of my building, the texture is blurry and leaning no matter what I do.
Here is a pic of my unwrap uvw. Maybe there is something I can do, that I dont know about.
But my real question is, how can I avoid the texture limitation of multiples of 2 meaning 256X256 and so on? Is this possible?
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If it is in powers of two it exactly fills the slots 