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Hi all,
I have the albedo map from the default Cessna 152 propeller mapped onto a low-poly, rather lentil-shaped mesh for my blurred prop. It appears with transparency (though no gradation?) in Blender, but shows up as an opaque disk, albedo applied, in the sim! I'm using the MSFS Standard shader under the Material Params in Blender. I can only imagine I'm missing something dumb, but I just can't figure out what. Any ideas?
Thank you!
I have the albedo map from the default Cessna 152 propeller mapped onto a low-poly, rather lentil-shaped mesh for my blurred prop. It appears with transparency (though no gradation?) in Blender, but shows up as an opaque disk, albedo applied, in the sim! I'm using the MSFS Standard shader under the Material Params in Blender. I can only imagine I'm missing something dumb, but I just can't figure out what. Any ideas?
Thank you!