Hi,
maybe a question to Arno: I have isolated some animated moving parts like gear struts, or pylons of a wing sweep fighter, and I want to remerge them into the model, however, the animations do not work properly any more cause it seems they are tied to anoter Node or Scenerygraph in the Object Hieararchy, and are now placed somehwhere else in the Hierarchy tree, than they have been before. So in this example, the pylons do not move with the wing sweep, or gear compression animation does not show any more.
Is there a way, to manupulate the exact entry point of a merged model in the hierarchy, or how can I fix animations in such cases? How can I find out, on which previous nodes in the hiearchy a single animation depends on, to work properly?
maybe a question to Arno: I have isolated some animated moving parts like gear struts, or pylons of a wing sweep fighter, and I want to remerge them into the model, however, the animations do not work properly any more cause it seems they are tied to anoter Node or Scenerygraph in the Object Hieararchy, and are now placed somehwhere else in the Hierarchy tree, than they have been before. So in this example, the pylons do not move with the wing sweep, or gear compression animation does not show any more.
Is there a way, to manupulate the exact entry point of a merged model in the hierarchy, or how can I fix animations in such cases? How can I find out, on which previous nodes in the hiearchy a single animation depends on, to work properly?
