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Hey all,
My model will not compile. It had parts that had degenerate poly's in it. I fixed them all. But now she will not compile. I get a model of about 1.5 KB to 15 KB. It starts in X file form at 19 megs.
This is the build log;
What do you think?
I have some parts that have no texture on them. But usually they show up anyways in P3D. That was the cool thing about P3D is that untextured parts would show up, where in FSX they do not.
This is with the V4 exporter.
Bill
LHC
My model will not compile. It had parts that had degenerate poly's in it. I fixed them all. But now she will not compile. I get a model of about 1.5 KB to 15 KB. It starts in X file form at 19 megs.
This is the build log;
Found dictionary file: ..\..\bin\modeldef.xml
OutputFile: LJ.mdl
Output file after modification: LJ.mdl
Creating output MDL file: LJ.mdl
CRASHTREE no granularity specified
CRASHTREE completed in 00:00:00.3070176
(0): error :
(0): error : ----------------------------------------------------------------
(0): error :
(0): error : XToMdl.exe Unhandled Application Exception
(0): error :
(0): error : System.Exception
(0): error :
(0): error : String buffer length too big
(0): error :
(0): error : ----------------------------------------------------------------
(0): error :
(0): error : Stack Trace:
(0): error :
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.FileExporter.WriteStringWithSetSize(String S, Int32 iBufferLength)
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.MDLProcessingContext.WriteTextureList(ArrayList TextureList)
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.MDLProcessingContext.WriteModelContents(FileExporter Exporter)
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.MDLProcessor.WriteExteriorModel()
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.MDLProcessor.GenerateOutput(FileExporter Exporter)
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.XmlToMdlLib.Process(Guid& ModelGuid, Stream AnimationData)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.ProcessInputs()
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.RealMain(String[] args)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.Main(String[] args)
What do you think?
I have some parts that have no texture on them. But usually they show up anyways in P3D. That was the cool thing about P3D is that untextured parts would show up, where in FSX they do not.
This is with the V4 exporter.
Bill
LHC