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ModelconverterX and transparencies

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us-georgia
I'm trying to make a wall that is semi-transparent with a texture (such as lightning) on it. I want the texture to show, but I want it to be semi-transparent (you should be able to faintly see through it. I've tried created semi-transparent textures using photoshop by adjusting the opacity of the background image then using DXT to convert the image to a DXT texture file. But when I put the texture file onto the model, it still shows as solid (no transparency). What is an easy way to do this?
 
If you open the material editor in modern converter X, click on the texture involved, and look at the Alpha channel, what do you see? If it’s not gray, then it’s not going to be partially transparent.
 
And don't forget to apply the Set Default Transparent material template to the material, by default FS does not use the alpha channel. This can be done in the Material Editor as well.
 
As tgibson and arno have said, all you should need is a DDS with an alpha channel and a few MCX material setting changes. For the alpha, the darker it is the more transparent, and then in MCX in the Material editor, you should just be able to select "Set default transparent" in the top drop-down and hit "Apply" directly to the right. That should set the proper transparency settings. However, I pulled one of my old FSX MDLs that has a semi transparent glass windshield and these are the settings for it if you would like to compare.

My knowledge here is quite rusty as i have been working with MSFS for the last several years, but I marked the settings that I remember needing to change. I believe these should work in your case...

fsx_transparency_settings.jpg
 
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