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P3D v4 Modified lights don't show up.

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15
Country
southkorea
Hello everyone!
I'm new here and getting accustomed with AFLT.
After making a project for new lights and compiling them, and running sim, there should be modified lights on the airport. but no change is shown.
According to manual, it seems lights-related data is located at documents\prepared3d add-ons and the flight-sim automatically detects it so other works(e.g. copying and pasting files) aren't needed.
it seems P3d doesn't detect it, no message like 'enable AFLT?' is shown when launching.

sorry for a too-basic question, but need help!
thanks!
 
You'll have to get that message in P3D before anything will show up. Reinstall a new copy of AFLT?
 
You'll have to get that message in P3D before anything will show up. Reinstall a new copy of AFLT?
sorry, it didn't work.
I unzipped the installation file into document folder and folder in prepar3d add-ons is also created.
Is it correct and no further steps are needed?

+
When compiling, with no scenery folder in document\prepar3d add-ons, an error message comes out, which is easily solved by adding 'scenery' folder(though it's empty) in the location. Also, when compiling with unchecked 'lights only' box, an error is triggered. Is it related to my problem?
 
If the AFLT for P3D folder is in the prepar3d add-ons folder and it contains:

add-on.xml
AFLT (SimObjects).exe
AFLT (SimObjects).exe.config
LockheedMartin.Prepar3D.SimConnect.dll

and 4 folders then I don't know why P3D isn't loading it.

I'm not sure about your second question. When I compile a P3D project, I end up with 3 BGL files created in the prepar3d add-ons/AFLT for P3D/scenery/scenery folder. For a project named klax_62 they are:

AFLT_klax_62_Bases_X.bgl
AFLT_klax_62_Lights_X.bgl
AFLT_klax_62_MdlData_X.bgl

If they are not in there, then you will not have any lights for that airport.
 
If the AFLT for P3D folder is in the prepar3d add-ons folder and it contains:

add-on.xml
AFLT (SimObjects).exe
AFLT (SimObjects).exe.config
LockheedMartin.Prepar3D.SimConnect.dll

and 4 folders then I don't know why P3D isn't loading it.

I'm not sure about your second question. When I compile a P3D project, I end up with 3 BGL files created in the prepar3d add-ons/AFLT for P3D/scenery/scenery folder. For a project named klax_62 they are:

AFLT_klax_62_Bases_X.bgl
AFLT_klax_62_Lights_X.bgl
AFLT_klax_62_MdlData_X.bgl

If they are not in there, then you will not have any lights for that airport.
Something is evidently wrong with my folder.
There's no add-on.xml and LockheedMartin.Prepar3D.SimConnect.dll in my folder.
Also, no files in 'AFLT for P3D'\scenery\scenery folder is created after compiling.
I'll try re-installing it again, thanks!
 
Hope you get it working. AFAIK those two files have to be present.
 
Try moving the AFLT for P3D folder somewhere else (as a backup) and running the compile again?
 
Those 2 files can be found in the AFLT/P3D Files folder.
After copying/pasting those files into AFLT for P3d folder, finally light showed up.
However, the light texture looks too large and distorted as the pic below
캡처_2022_07_31_15_57_54_63.png


Is it as it should be? or there's something wrong?
Also still experiencing an error compiling 3d objects, (creating XXXX Bases_X.bgl)
 
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