Still plugging along with small uncomplicated airports that don't include some things being reported, but created some thoughts anyway.
1. The default apron surfaces selectable in ADE appear to be the same as for FSX, but editing aprons provides a much longer list of MSFS surfaces. Unfortunately, different aprons with the same surface name from this list don't always appear the same in the sim.
2. No options available for polygon editing.
3. A scenery polygon with flatten flagged true result in a bottomless pit. I see this is a reported issue that is being fixed.
4. Need more library objects. Many available don't work.
5. Need means to exclude runway lights at taxiways. Is it even possible? I see that Asobo has recessed some into the pavement.
1. The default apron surfaces selectable in ADE appear to be the same as for FSX, but editing aprons provides a much longer list of MSFS surfaces. Unfortunately, different aprons with the same surface name from this list don't always appear the same in the sim.
2. No options available for polygon editing.
3. A scenery polygon with flatten flagged true result in a bottomless pit. I see this is a reported issue that is being fixed.
4. Need more library objects. Many available don't work.
5. Need means to exclude runway lights at taxiways. Is it even possible? I see that Asobo has recessed some into the pavement.

