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MSFS20 MSFS Layout Generator - A drag-and-drop layout.json generator

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Here's a simple application to automate the process of updating layout.json files in MSFS packages. You can place the exe wherever, and drag-and-drop layout.json files onto it to update them. It will iterate through every file in the same folder and subfolders of the layout.json, and write the necessary data to the file.
 
I don't seem to be able to download the release I am getting a small file without and extension

1599717992725.png
 
Hi Jon:

If one follows the link on the GitHub page to the latest releases for this application, one will see a link to (a very small) MSFSLayoutGenerator.exe that runs in CMD mode:



I have not tested it yet, but I was able to download it. ;)

GaryGB
 
Hello guys, i have a problem with this file, why does the layout.json not update anymore ?, using the generator it works. this happened after sharing project to my collegue and turn it back to my pc. any idea please?
 
I am guessing this is after performing a FSPackagetool.exe build operation? If so, you can learn a lot by first opening the console window, clearing all messages, then performing the build operation. The messages will inform the items the compiler identified as missing, or required to complete the build operation as a suspended, or incomplete build will not update the layout.json file.
 
Thank you, i tryed with FSPackagetool and nothing change same thing with build inside the sim (missed texture), only new 3d object appear on the sim without texture and next i saw some information on json file was missed (texture name, code), after this a try to use msfslayoutgen... and all that's fine. But every time i need to use generator to upgrade json file and showing new texture id :(
 
The problem appears to be that you are straying from the file system hierarchy. Since you have your file structure assigned properly within your packages folder, you are able to apply MSFSLayoutGenerator to accomplish your goals. However, you run into difficulty when trying to update, or change fundamental aspects of the package source, because the missing texture prevents the build and generation of the relevant .json file.
It seems like you need to place a copy of this texture into the package sources directory, in order to complete a build operation.
 
The problem appears to be that you are straying from the file system hierarchy. Since you have your file structure assigned properly within your packages folder, you are able to apply MSFSLayoutGenerator to accomplish your goals. However, you run into difficulty when trying to update, or change fundamental aspects of the package source, because the missing texture prevents the build and generation of the relevant .json file.
It seems like you need to place a copy of this texture into the package sources directory, in order to complete a build operation.
Texture are in the right folder inside pakage and source, i have more than 30 object in this scenery, all work right before sharing my scenary to another pc and then back to mine, strange think, if apply msfslayoutgen is percfect.

Inviato dal mio SM-G950F utilizzando Tapatalk
 
We have already covered the fact that the console window will inform what prevents the compile, it need not remain a mystery.
 
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