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Then you need to set the option to export materials with emissive textures with a white color to false.
Thanks, that did the trick.
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Then you need to set the option to export materials with emissive textures with a white color to false.


I'll do up a video on the process I've had to go through to convert FSX scenery to MSFS, it's been a rigmarole (and the package builder in sim is extremely buggy).

Sorry to be bitching about this, but now my night textures do not work at night. It was all OK with your previous Dev McX. My Albedo texture is day, Diffuse the same, night texture ending with _night and in the emissive slot, all PNG. My colours are 3 x all white, 2x all black.








Thx for sharing your experiences; may I ask what paint program it is?my paint program
