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MSFS20 MSFS materials

Thanks Arno, I indeed provided the Normal as PNG in the PackageSources, MSFS converted it then to the correct format into the Package. I loaded the file MSFS converted from PNG to DDS in IrfanView and received such a pychedelic pixelated texture in a chaos of green-red-yellow. But, in MSFS, I then couldn't notice any difference, and I already had 'home improved' the Normal to the extreme in Materialize. Does it maybe require to add a Height or separate AO texture (additionally to the AO channel in the COMP) or something else?

When Compiling, the textures do go through a process or change. After the package is compiled (model, along with textures), you should be done. If you are not seeing the changes within the Sim, I would suspect that it would have to do with what the png "normal" map, what they look like prior to. You should not have to do anything more (within GIMP) after it is a "normal" map other than saving it as a png file.
 
Thx Pyscen, After doing more tests and trying things out, I decided not to waste time with Normal's anymore. It works in Materialize, but it does not in MSFS. Maybe it is because of the conversion with MCX, the texture files, or anything else
 
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