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My boat won't move....

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102
Country
us-northcarolina
what would be the most likely reasons?


AC#2,15,"sailboat_big_u_sm"

AC#2,sail_big,10%,2Hr,06:00:00,00:40:57,1000,normal,ferry,07:00:00,01:40:57,1000,reverse,ferry

Boat is in place offshore precisely placed on the first coordinates of the one way ~ 12 mile route.
 
the time Schedule must be within the stated two hours. 06:00:00,00:40:57 you have to assign here a depart time and arrival to the go leg. and a start and arrival to the return leg. all this within the two hours. (sorry for the english).
 
If you have a 2hr period defined start must be between 00:00:00 and 01:59:59 and return start within the same period.
 
Thank you Henrik!
I understand now. If you wish the start exact at 06:00 and the return at 7:00 you have to choose a period of 12Hr (or 24Hr).
 
the time Schedule must be within the stated two hours. 06:00:00,00:40:57 you have to assign here a depart time and arrival to the go leg. and a start and arrival to the return leg. all this within the two hours. (sorry for the english).

I've wondered about that too. I've fiddled with those times to no avail so maybe you can straighten me out.

AC#2,sail_big,10%,2Hr,06:00:00,00:40:57,1000,normal,ferry,07:00:00,01:40:57,1000,reverse,ferry

As I understand it AIBTC calculates the times and the above is how it reads after it's compiled.

I'm interpreting the 00:40:57 to be the calculated elapsed time for the outbound leg of 12nm at 15 knots. Then, since I stipulated 0700 as the start time for the inbound leg, the total clock time is 1 hour, 40 min, 57 sec back to the starting point arriving at 07:40:57 in time for the next trip at 0800. Is that correct?
 
If you have a 2hr period defined start must be between 00:00:00 and 01:59:59 and return start within the same period.

Ohhh....I'll try that. Thanks.

Everything starts at midnight....so if I don't want the ship sailing in the middle of the night, I'd set the cycle time to say 6hr and begin at say 05:45:00. Which also means I can make it a longer route.

Got it! Thanks again!
 
No, it's not so easy to understand. I will try to explain (as I understand).
If you have a 2hr period defined start, every two hours the boat will start in principle at 00, 02, 04, 06 a.s.o.
If you have a 24hr period defined start you can exactly set the first start on the day at 06:00.

Edit: This was the answer to your statement before!
 
No, it's not so easy to understand. I will try to explain (as I understand).
If you have a 2hr period defined start, every two hours the boat will start in principle at 00, 02, 04, 06 a.s.o.
If you have a 24hr period defined start you can exactly set the first start on the day at 06:00.

Edit: This was the answer to your statement before!
Exactly - to avoid that the ship sails during night you need to put 24hr cycle and then define the hour for the go and return - depending on you computer; your addons etc you might however see, that the ship will not be there when you expect it to be in harbour not moving. It might also pop and dissappear. This tend to happen more the longer the layover is and the closer the computer is to its performance limit. Normally for my routes I have a maximum layover of 1 hour, but still the popping does happen with ships waiting to departing especially in Hong Kong, where I have all possible large sceneries installed (Flytampa Kai Tak, Dragoneye Hong Kong, Thai Creation Macau, T2G VHHH, Real Worl Shenzen + WOAI on maximum + all my ships)
 
If you have a 2hr period defined start must be between 00:00:00 and 01:59:59 and return start within the same period.

Ohhh....I'll try that. Thanks.

Everything starts at midnight....so if I don't want the ship sailing in the middle of the night, I'd set the cycle time to say 6hr and begin at say 05:45:00. Which also means I can make it a longer route.

Got it! Thanks again!

Didn't work either. Boat still won't move.

AC#2,sail_big,10%,6Hr,05:45:00,00:25:57,1000,normal,ferry,06:30:00,01:10:57,1000,reverse,ferry

Leave at 0545, arrive at 0611, hold 29 minutes, leave 0630, total trip 1 hr 11 minutes.

The odd thing is that with the same boat speed and the same route the outbound leg is now calculated to take exactly 15 minutes less than with the Plan I posted originally. That should tell me something but it doesn't.

Thanks anyway...really, I appreciate the time you and the others spend teaching me how to walk..I really do.
 
Hi
With a 6hr cycle 06:30 does not exist... only values from 00:00:00 to 05:59:59 are valid as start times. If it starts at 05:45:00 and the route takes an hour to complete it will arrive at 00:45 and be ready for the return leg, which can in this case not start later than 04:45:00 in order for the boat to have an hour to do the trip. And it will do four cycles a 24 hour period.
 
Hi
With a 6hr cycle 06:30 does not exist... only values from 00:00:00 to 05:59:59 are valid as start times. If it starts at 05:45:00 and the route takes an hour to complete it will arrive at 00:45 and be ready for the return leg, which can in this case not start later than 04:45:00 in order for the boat to have an hour to do the trip. And it will do four cycles a 24 hour period.

My bad:banghead:......thank you for your patience.
 
Did you get it to work?


Nope...kind of you to ask though.

Now I'm working on a couple of other things that could be the problem.

1) I'm using the FSX Steam Edition and the traffic bgl I had to put in

C: ProgramFiles(x86)/Steam/steamapps/common/FSX/scenery/World/scenery

It's there by itself along with other boat related bgls.

I don't know if I have to put it in a subfolder or not? There is one that sounds generic

TrafficBoats.bgl so I might try that.

There are others for carriers and such too. In fact when I fly out to check there are other leisure types
buzzing around my stationary sailboat which is find of frustrating.

2) I'm also wondering now about GMT vs. local time. When I go to check, mistakenly I think, I
was setting the local time to a minute or so after what would be the time my sailboat would be underway.
So then I tried GMT which doesn't work either.

I might try decompiling one of the other boat bgls to find a clue. But before that I have to learn
how to decompile.

But I have other things to do so we'll see?

Thanks again for your interest:)
 
Bl2Xml wont decompile traffic files, they are not compiled with BglComp.

To decompile boat trafc files, use AIBTC.
 
Oups, what a mistake for me! I use Bgl2Xml to decompile my scenery BGL files but for traffic BGL, yes, I use AIBTC decompile tool. Apologizes.
 
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