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my first project

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unitedkingdom
well, I am currently in the works of making a scenery for Leicester EGBG for FS2004.

To model I use GMax, I have followed the tutorial on the Wiki on how to do the photo ground etc, when i place all the tiles on my plane, they appear extremely blurred.
each segment is 1024x1024, I just don't understand. As soon as i get the photo ground and taxiways and runways in I will be over the moon. Not much to model in this airport as it is just the small control tower, and 3 medium sized hangars!

here is a screenshot of my problem
gmaxegbg.jpg


as you see on the far right there is UVW Map and UNWRAPUVW...the unwrap UVW has been crossed out, i only added this to see if it would make a difference but it does not.

please help
thank you
 
... now I'm getting extremely p'd off because no download links work for BGLcomp for FS2004!!!!
 
It ships with FS2004 but perhaps you do not have that installed?

hmm, so what folder do I find the installer then?

BTW, I have figured out my texturing problem, I just now want to put it on to FS and see what it looks like as teh textures on GMax show pixelated and blurry and not good at all

Thanks
 
no worries now, I have teh ground textures on my sim, however, how do all you lot create the grass patches and runway textures, I dont want to use photo textures as they will become blurred, I wish to make the textures myself but try and paint them as close to the real world runway as possible.

So how do you get the crisp looking textures? are they all actually photos?
for the grass, I want to be able to see that it is grass from the cockpit instead of a big green blob...flytampa, the grass patches inbetweem runways and intersections, taxiways and so on are amazing, they are grainy etc etc

anyhelp would be great :D
 
I think FlyTampa have been using the same technique that we have ... ie the grass is a 3D model (either modelled and placed separately) or integrated into your Gmax scene.

Usually a photoreal texture with some clever alpha masking to do transparency.

It certainly adds to the sense of immersion and speed when flying in.
 
I think FlyTampa have been using the same technique that we have ... ie the grass is a 3D model (either modelled and placed separately) or integrated into your Gmax scene.

Usually a photoreal texture with some clever alpha masking to do transparency.

It certainly adds to the sense of immersion and speed when flying in.

Sounds interesting, can you please give me more information and detail please
 
Ok, texturing the ground is not a problem now :D, here are some shots and also a runway that i was testing, not Crisp but I guess I will just have to add more tile textures to the "runway", this won't be on the finished product, I am designing the runway textures to math real world very soon.

Show1.jpg


Show2.jpg


Show3.jpg


Below is what my textures of the runway and aerial image look like when I am on the ground.
Show4.jpg


Let me know what you think, any advice is welcommed!

Thanks
 
Did You?

Did it look better in Flight Sim than it did in Gmax? I find this on my airplanes, it looks like dog pucks in Gmax but after I export and fly it the texture looks as good as it is drawn on the bitmap.
 
Vincent ... have you switched to Direct3d and abandoned HEIDI?

Set the Direct3D Viewport settings to the Maximum texture Sizes and Selected Match bitmap as closely as possible. Turn off MIp lookups (don't work anyway in Gmax!)

Finally enable or disable Texture Correction (your choice)

Gmax previews textures pretty well when set up properly, with the correct driver and settings.
 
Did it look better in Flight Sim than it did in Gmax? I find this on my airplanes, it looks like dog pucks in Gmax but after I export and fly it the texture looks as good as it is drawn on the bitmap.

It did indeed, apart from some parts I have recently textures, wooden posts for example, I resize the UVW Map, until it looks crisp in GMax, then it would look stunning in FS.

Allthough in GMax the ground textures etc don't look brilliant, I use the "Texture Correction", that improves quality a tiny bit with GMax.
 
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