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My New Blender FSX Project

Hi Guys!

Thank you, very much Mr. Sharmes6, Mr. Daan, Mr. Jdberg, Mr. Paul Domingue, Mr. F747fly, and Mr. N2056!!!!

As long as you don't make the armature too difficult, skinned meshes just work fine. The tut Felix made when he first implemented skinned meshes in the toolset, was enough for me to learn the basics. The yoke from my T.5 was also made completely as one object with an armature, and it animates nicely.

The major concern is, I think, to get a satisfactory pilot model. I for myself haven't succeeded in this, except of an appropriate head model. Humans are amongst the most difficult things to model, I believe.

Hi Mr. Daan!

I will read Mr. Felix's tutorial.

Hi Kris,
nice model. I was also fighting with the bone animations in Blender. It seems to be easier than the Gmax process but I have still some problems with it.
I found a good starting video:
This works fine but currently at the end the movement doesn´t work as expected in my case. The leg and arms are simply "jumping" not moving smooth so far. Didn´t find the error yet.
Perhaps it helps you at least understanding the principle process
Jörg

Thank you Mr. Jörg I will watch that video.

Chuck Jodry made a great tutorial for character rigging but it's for Max. There are a few free low poly human figure models at Turbosquid that would save the trouble of making your own pilot.
Tutorial:

I have this one and just made changes to the facial structure and textures. It gives you a good starting point.

Thanks, Paul Domingue!

Thank you to all you guys. I appreciate the help.

Kris:)
 
Thanks Guys!

I have to say, that the AltraMax is doing much better than I ever imagined.

Kris:)
 
Kris this is just another example that sometimes quality is more important then the popularity of the aircraft... E.G. I downloaded it and I never really fly ultralights, so I just downloaded it because it looks great! I think that is what makes it a better succes then other ultralights :)
 
Hi Everyone!

Well I have received a lot of e-mails asking me to please add a pilot to my AltraMax aircraft. So I have been watching a lot of YouTube videos on how to model people and rig them for animation. I have to say it was not an easy thing. For me modeling organic objects are much harder than geometric objects.

Here is an image of what I have modeled so far on the pilot.

AltraMax_Pilot_1.jpg


I would like to thank Mr. Felix for giving me an updated version of the Blender2FSX toolsetl, and for his tutorial on rigging, and Mr. Daan for giving me some very good input for animating a pilot.

Thank You, Kris:)
 
That looks fine! Kris animated my D.21 pilot as a test file as well, the final result looks pretty fine!

I like the way your pilot looks, Kris! If you want, you may use 'my' head, but I imagine you need another head :D
 
That looks fine! Kris animated my D.21 pilot as a test file as well, the final result looks pretty fine!

I like the way your pilot looks, Kris! If you want, you may use 'my' head, but I imagine you need another head :D

Thank You Mr. Daan!

Yea, I am going to model a head with a helmet.

Your Friend, Kris:)
 
Lopks great Kris! In the head discusions I'd like to ask if it isn't common practice for a pilot to wear a helmet, or was that just on the microsoft ultralight where the pilot wears a helmet?
 
Lopks great Kris! In the head discusions I'd like to ask if it isn't common practice for a pilot to wear a helmet, or was that just on the microsoft ultralight where the pilot wears a helmet?

Hi F747fly!

I do not know if it is common or not. That is a very good question. I have decided to go with a helmet because of it being an ultralight and to me I would wear a helmet. Not forgetting that it is much easier to model a helmet than the human head.

Thanks, Kris:)
 
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