krispy1001
Resource contributor
- Messages
- 707
- Country

Hi Guys!
Thank you, very much Mr. Sharmes6, Mr. Daan, Mr. Jdberg, Mr. Paul Domingue, Mr. F747fly, and Mr. N2056!!!!
Hi Mr. Daan!
I will read Mr. Felix's tutorial.
Thank you Mr. Jörg I will watch that video.
Thanks, Paul Domingue!
Thank you to all you guys. I appreciate the help.
Kris
Thank you, very much Mr. Sharmes6, Mr. Daan, Mr. Jdberg, Mr. Paul Domingue, Mr. F747fly, and Mr. N2056!!!!
As long as you don't make the armature too difficult, skinned meshes just work fine. The tut Felix made when he first implemented skinned meshes in the toolset, was enough for me to learn the basics. The yoke from my T.5 was also made completely as one object with an armature, and it animates nicely.
The major concern is, I think, to get a satisfactory pilot model. I for myself haven't succeeded in this, except of an appropriate head model. Humans are amongst the most difficult things to model, I believe.
Hi Mr. Daan!
I will read Mr. Felix's tutorial.
Hi Kris,
nice model. I was also fighting with the bone animations in Blender. It seems to be easier than the Gmax process but I have still some problems with it.
I found a good starting video:This works fine but currently at the end the movement doesn´t work as expected in my case. The leg and arms are simply "jumping" not moving smooth so far. Didn´t find the error yet.
Perhaps it helps you at least understanding the principle process
Jörg
Thank you Mr. Jörg I will watch that video.
Chuck Jodry made a great tutorial for character rigging but it's for Max. There are a few free low poly human figure models at Turbosquid that would save the trouble of making your own pilot.
Tutorial:
I have this one and just made changes to the facial structure and textures. It gives you a good starting point.
Thanks, Paul Domingue!
Thank you to all you guys. I appreciate the help.
Kris






