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Mystery frame drop?

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us-colorado
I was doing a bit of testing in my scenery and discovered something odd. For some reason, I'm getting a massive performance drop (massive as in up to 75% drop in FPS), seemingly at random, sometimes lasting for a minute or more.

I have spent a few hours troubleshooting it, and narrowed the problem down to the ground poly. The ground poly has 26 drawcalls in total. While that may sound like a lot, I have split the ground poly into several separate files to reduce the number of drawcalls on each model, and went a step further, combining some textures and eliminating a few, so the base ground poly is down to only 13 draw calls, bringing it in line with ground polys from a range of major sceneries. I took everything else out of the scenery folder and left only the ground poly active, and did some additional testing.

The frame drop is still occurring. And I don't understand why. I've taken steps to minimize the drawcalls as much as I can for testing. The texture vertex count is as low as it's going to get (about 4,000 for the entire model which has a little over 3,500 mesh verts), and the poly count isn't high at all.

I started removing some parts of the ground poly itself, and believe I've finally got a lead. Something, and I don't know what, is going on between two of my ground poly models. I can use either one of them with any of my other models and see no performance hit, but if I use both of them at once, even on their own, then the performance turns into a slideshow. I don't see why this would happen, since both models only have 5 draw calls each. Certainly not enough to kill performance like this.

Any ideas what's causing this?

(I've attached the files below)

https://www.dropbox.com/s/mnpwy7mmfq5ym9r/kcos_gp.zip?dl=0
 
Is your PC running windows background tasks? If it's only short periods, then it's probably nothing to do with the sim.

Disable your scenery, does it still happen?

Do you have lots of small objects casting shadows?
 
Did a restart, loaded up P3D with nothing running in the background. Didn't help.
Disabled the scenery, problem went away. Turned it back on, the problem returned (so it's definitely something with the scenery).
Double-checked all the material settings, all of them have a no-shadow tag, so that isn't it. Also disabled shadows in the sim, it didn't help...
 
So it's something to do with both ground polys being used at once?

Merge them into a single .mdl and export that, see if that helps...
 
Did a restart, loaded up P3D with nothing running in the background. Didn't help.
Disabled the scenery, problem went away. Turned it back on, the problem returned (so it's definitely something with the scenery).
Double-checked all the material settings, all of them have a no-shadow tag, so that isn't it. Also disabled shadows in the sim, it didn't help...
 
Yep. Sorry, forgot to mention the gp is currently P3D-native. However I also tried using it as an ASM ground poly and the problem still ocurred. I can upload that as well if you'd like.
 
Try removing the afcad file and see what the Gps look like.
Removed the AFCAD and restarted. No change. I also tried removing all the other files from the scenery one more time. I'm pretty certain the problem does indeed lay with the two ground poly files themselves, though I can't for the life of me figure out what the issue is.
 
I am not sure if this the issue. But I have heard that if you place ground poly with heading is no zero, it might cause problem.
 
Can you turn off the terrain to see if this is actually what is causing the issue? (Just to make sure).
 
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