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New Ground Poly Tutorial for the year 2014

OK I fixed this problem by un-checking these two in convert section:
6609eb4aa1d0f6469e251a2fdb5b8afac141e70b.jpg


but now I have this strange behavior:
6e52bc3372b462b35d0a83b349d21a68a0c97d48.jpg

*rwy edge line on the left get trimmed by my movement!
 
You need to check your ground if it is perfectly flat. Sometimes it is not flat as we think even we flatten it in ADE.
You need TcalX to check the elevation and re-flatten it again by choosing the height above the highest value that you find in TcalX.
 
I solved that problem too! because I have unchecked that slice polygon option in MCX and my rwy line was a long continuous polygon without any vertical segments, rwy line was acting like that. whatever I've started to like this gaming world, its full of mysteries!
Thanks
 
Hi, I'm following this tutorial but I have a problem with UVW mapping my background reference image.

As you can see it appears "pixelated" so much so that it's virtually useless to use as a reference.

fLbpE7W.png


I thought maybe the image was too large for GMAX but that is not the problem. Any ideas?

Thanks
 
I should have added this to the tutorial. I though it is common setting when you first work with Gmax. So everybody should have known this for a long time.

You need to go to the menu Customize->Preferences.

Then click on Viewports tab and click on Choose Driver as this figure. Make sure that it is either D3D or OpenGL. Personally, I think D3D cause less problem.



Then come back and configure driver. Set up everything to max. Gmax is 10+ year old, so they have this setting for a very limited resource computer which is not exist nowadays.



You resolution will be much better.
 
Hmm thanks JT. I already had everything correct except I'd somehow missed MipMap on Linear. Seems missing that one caused havoc.
 
I have changed the links. Dropbox has changed their policy, no public folder. So I have move the file to Mediafire and edited the links already.
 
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