- Messages
- 8
- Country
I am fairly knew to the SDK. I originally found tutorials online on Youtube that explained the step by step process of creating and/or modifying airports. I followed them and was able to create a few modifications to my home airport KILG along with W95 that is located in Outer Banks. These airports used to work and then after the most recent update to the sdk, they no longer will even open. The old method involved creating folders and changing the XML file lines. I believe the tutorial I followed was from the Flying Theston. These tutorials are now outdated and do not work with the newest SDK.
I then opened up the official MS tutorial for the SDK and it shows that now you basically create a project folder. So for my example I created a folder called "w95_airport_update" I then followed the tutorial that shows how to modify an existing airport. I go through and create several polygons and give them names.
Polygons were being used to flatten out the original w95 airport. So my first polygon is named "w95_airport_exc_poly
the second polygon is for the North trees. It makes it so the trees are much smaller like bushes. called that one "w95_trees_n_poly
the third polygon is for the South Trees, same thing and called "w95_trees_s_poly
I'm lost on where these files get saved. I click on the button to save scenery and it gets highlighted in green for a second..
I created a runway and tried to save it and build it. I get ton of errors telling me that some of the items failed to build.
I can only assume that this is because my folders are all messed up. Based on the MS tutorial it seems that the SDK should be creating its own folders.
Can someone please explain exactly what the current folder structure should be and where things are saved. I basically lost all my work because I cant even get it to open once I closed it down.
Thank you for any help.
Bill
The tutorial I'm following is found here
I then opened up the official MS tutorial for the SDK and it shows that now you basically create a project folder. So for my example I created a folder called "w95_airport_update" I then followed the tutorial that shows how to modify an existing airport. I go through and create several polygons and give them names.
Polygons were being used to flatten out the original w95 airport. So my first polygon is named "w95_airport_exc_poly
the second polygon is for the North trees. It makes it so the trees are much smaller like bushes. called that one "w95_trees_n_poly
the third polygon is for the South Trees, same thing and called "w95_trees_s_poly
I'm lost on where these files get saved. I click on the button to save scenery and it gets highlighted in green for a second..
I created a runway and tried to save it and build it. I get ton of errors telling me that some of the items failed to build.
I can only assume that this is because my folders are all messed up. Based on the MS tutorial it seems that the SDK should be creating its own folders.
Can someone please explain exactly what the current folder structure should be and where things are saved. I basically lost all my work because I cant even get it to open once I closed it down.
Thank you for any help.
Bill
The tutorial I'm following is found here
SDK Documentation
docs.flightsimulator.com